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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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The first attempts to implement time control were made in the chess-like game of Shatranj in the ancient Arab East.

In Europe, chess games were played without time control. It happened that a player with a clearly losing position would try to wear down their opponent. Sometimes this worked. Games would last for many hours, even days. The "last straw" was the first international tournament in 1851, when the assistant referee, who was recording the moves in the Williams-MacLeod game, made the historic note: "The game remained unfinished because both opponents fell asleep..."

Two years later, in the Harwitz-Lowenthal match, the opponents were first limited to a time limit of 10 minutes per move. Sand timers were used, each with their own, and a monetary penalty was imposed for exceeding the time limit. In 1866, in the Andersen-Steinitz match, sand timers were replaced with mechanical ones, although they were not chess timers with two buttons, but ordinary ones.

Special chess timers were first designed by English amateur chess player Thomas Bright Wilson, an engineer from Lancashire, and used at a tournament in London in 1883. A year later, Amandus Schierwater received the first patent for the industrial production of chess timers, and in 1886 they were already available for sale in stores in Liverpool. In 1899, a "flag" first appeared on chess timers, indicating a three-minute interval before the time limit expired. The idea of the "flag" was proposed by D.B. Meijer. The prototype of the current mechanical chess timers with two button switches was created in 1900, thanks to Veenhoff. In the 1920s, the first electric chess timers appeared. The first electronic chess timers were made in Kyiv in 1964. After Bobby Fischer received a patent for electronic chess timers in 1989, the latter became one of the most widely used.
history has already passed through "CoD" timers in chess, and has arrived at special (chess) timers. This is progress, and resistance to it is reactionism, retrogression, obscurantism.

Added 7 minutes ago
Why go to such lengths when you can simply stop it in battles?
you can do that too, but why even have a timer then?

My suggestion is that if the battle is conducted in a normal mode, then time will not be spent (or little time will be spent), but if you fight while picking your nose and taking breaks, then the timer will penalize you.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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