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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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rebellious
to Dirty_Player, And if you run out of ammo, should you surrender and be killed, instead of trying to do something? Honestly, it's very similar to the reasoning of noobs in gameranger.
Interesting logic. Before a battle, you are usually confident that 8 bullets will be enough, and you'll even have some left. Of course, there are battles where you need to think, I'm not saying that everything should be done thoughtlessly.
rebellious
And the fact that you don't have time to move in SoD is more than strange and doesn't make sense at all.
But this is even stranger. Do you think that all moves have the same level of difficulty and responsibility?
rebellious
Chess clocks can only be optional for timing battles in SoD and as a convenience when setting the duration of the entire move, since there are enough players (or ignorant ones) who do not perceive the tactics of complex (subtle) and long battles (like gremlins with hordes (hundreds) of zombies in the first week, or the same Gurnisson or the same Moon with a level 1 pixie). But if you come up with a timer for pauses in battles, then that would be fair.
Of course, it's optional. This item is even optional in HotA. If you thought a little about why chess clocks appeared in battles over time? This is exactly what happened because of the battles you described in parentheses. The logic is simple: pay with time for long battles. Chess clocks appeared in the first version of TE and are still used today. If people accepted this and use it, then it has passed the test of time successfully. For those who haven't played with them, they inspire fear.
RiMpel2
Don't talk to me about jebus and the like. I see that for you, mega-players, a long move is associated with mega-skill, and a fast move is exactly the opposite - with noobism (yes, I remember that I was often tried to shut up with this argument). For me, this is associated only with slow thinking (not to be confused with 20 minutes in battle, I'm talking specifically about 20 minutes on the map).
After such an argument, I refuse to argue with you about anything. I should have realized this earlier, when in one of the topics you said that "only hardcore players play HotA." We simply have different ideas about what can be done for 20 minutes.
R55Max
Don't tell me about jebus and the like. I see that for you, mega-players, a long move is associated with mega-skill, and a fast move is exactly the opposite - with noobism (yes, I remember that I was often tried to shut up with this argument). For me, this is associated only with slow thinking (not to be confused with 20 minutes in battle, I'm talking specifically about 20 minutes on the map).
In TE/HotA, the goal when creating the clocks was the same: to make the player able to distribute time for the game.
R55Max
and in the Heroes community, most people play with SoD timers.
Do you think so? I'm not talking about foreigners (since they simply don't know about HotA and therefore don't have a choice), but about the Russian-speaking community, where people have long been playing either in HotA or in both HotA and SoD (universal players), and the number of people who play strictly only SoD can be counted on the fingers.
baratorch
However, I am well aware of the beauty of chess clocks. When the time saved on fast moves can be spent on important, long moves.
+1! I can't understand why this isn't obvious to people. :confused:
Even forget about battles. Let's say we play for just 6 minutes without battles. If I made a move in 5 minutes, why not transfer the saved minute to another day, which I will play in 7? After all, this is so simple and brilliant.
baratorch
This can be solved by adding time proportional to the number of moves in the battle, i.e., adding time for each move in the battle.
I think this is unnecessary. You can accumulate a lot of free time.
baratorch
In general, what are people afraid of with chess clocks? Just uncheck the chess timer in Advanced Options and play with the SoD timer.
+1

P.S.: Last question for everyone. How many times have you played with chess clocks with at least 4000+400, and how many times have you run out of time?