And the fact that you can't make your moves in SoD is strange and doesn't make any sense. This is just pointless rambling; please don't clutter up the thread.
For timing battles in SoD, chess clocks could only be optional and serve as a convenience when setting the duration of the entire turn, since there are enough biased (or ignorant) players who don't understand the tactics of complex (subtle) and prolonged battles (like gremlins with hordes of zombies on the first week, or Gurnisson or Luna with a single pixie). But if you come up with a timer for pauses in battles, that would be fair.
to R55Max, when I finish reading the last lines of your posts, I still can't find that rational kernel that helps develop the mod. Let it be constructive criticism, of a debatable nature, rather than useless (irrelevant) polemics.
Formally, any deviation from SoD that the mod provides is no longer original gameplay. The mod offers options for adapting the game to save time. So let's not complain, but help. And there are many threads for discussing battle tactics.