Genre: Semester-based strategy and RPG mix.
Requirements: Secondary education or higher. 2 brain cells or more, preferably
with a joke-accelerator compatible with Evgeniy Force. If not available,
high-quality headphones are required.
Developer: Ministry of Education of Russia, based on the books of the famous
science fiction author St. Vir.
Engine: Who knows, but it works.
- MONSTERS -
Level 1 monsters:
"Freshman Students" - quite harmless monsters, gather in groups of
20-25. Often visit "lectures", "seminars", and "labs" for further upgrades
(see below). If you have level 6 monsters, they run away... They have a weak
spell called "We didn't learn that in school," which has no effect on anyone.
Level 2 monsters:
"Sophomore Students" - upgraded freshmen, still don't know much,
but already look down on freshmen. Gather in groups of 5-6. They can find
the "Toilet" building (see below). The spell is upgraded to "We didn't
cover that in lectures," which sometimes (though rarely) affects higher-level
monsters.
"Soldiers" - students after encountering higher-level monsters (similar
to skeletons in "Heroes of Might and Magic").
Level 3 monsters:
"Junior Students" - upgraded sophomores. No longer afraid of
level 6 monsters, but very vulnerable to level 7 and higher. Look down on
sophomores, completely ignore freshmen. When attacked by magic from higher
monsters, they can defend themselves with "Playing Dumb" level 1.
Level 4 monsters:
"Senior Students" - stunned junior students. Don't even look at lower
monsters. They have a defensive spell "Almost Done" against the magic
"When will you submit your coursework?", as well as the spell
"Freezing" when they see level 6 or higher monsters. The "Arrogance"
parameter appears, which increases every week on Saturday night.
In the new version of the game, new monsters have appeared: "Idiots" - the
same senior students, but when leveling up, they receive the artifact
"Idiot's Diploma," and by default, the monster is released, so these are
some of the most evil and arrogant monsters.
Level 5 monsters:
"Graduates" - very cruel monsters. Immune to the magic "Go to hell!".
In the new version, two new types of monsters have appeared:
"Specialists" - in previous versions, "fifth-year students," distinguished
only by the presence of the artifact "Idiot's Diploma." Completely
stunned. They only visit "Cafeteria," "Toilet," and "Dorm" buildings. Although
they are level 5 monsters, they are really only afraid of level 8 and 9
monsters. The "Arrogance" parameter reaches its peak.
"Masters" - the least studied type of monster; many believe that they
don't exist at all, and the mention of them is a joke by the developers.
Level 6 monsters:
"Postgraduate Students" - an absolutely heterogeneous group of monsters.
Morale (mood) and mana depend on the temperature on the poles of Mars and
the average monthly rainfall in Zimbabwe. Depending on this, they may join
your squad to attack higher-level monsters, or even use the magic "Go to
hell." It is impossible to find them on the map when they are urgently
needed; no one knows where they spawn or where they disappear to.
"Lab Assistants" - terrible monsters. Kind on the outside, horrible on the
inside. They possess the magic "Account disable," which they constantly use
on level 1-5 monsters, and they are also masters of the magic
"Freezing." Absolutely defenseless against level 7 and higher monsters,
they can only somehow resist them in the "Laboratory" castle using the
magic "Brain Freeze."
Level 7 monsters:
"Ordinary Professor" - a rather rare type of monster. Almost always after
at least one encounter with him, the bonus "Credit" and/or "Attestation"
appears.
"Evil Professor" - the main monster. In battle against level 1-5 monsters,
he is cunning, cruel, and resourceful. During encounters, he uses the spell
"Roll Call." The less this spell has been used on a unit, the greater its
chance of not becoming a "Soldier."
"Kakoprepod" - perhaps this type of monster uses magic more than any
other. Their magic is also special and different for everyone; it is called
Kakomagic. It is only worth entering into battle with him if lower-level
monsters are very well-leveled and packed with the necessary artifacts.
He has the ability to attack with spells until the opponent runs out of mana
(money?). Some have the Marketing skill at an expert level.
Level 8 monsters:
"Department Council" - a gathering of monsters. They almost always attack
a unit by luring it into their "Department" castle, all together, so the unit
has almost no chance of defending itself; the spells "Freezing" and
"Playing Dumb" help a little.
Level 9 monsters:
"Head of Department" - a mythical creature of the highest level. He
possesses the most powerful spell, "Well, are we going to expel you?".
Lower-level monsters, especially levels 1 and 2, run away and hide, using
the folds of the terrain, at the mere sight of him.
- BUILDINGS AND HOUSES -
"Lecture" - increases defense by +1.
"Seminar" - increases attack by +1.
"Lab" - increases all parameters by +1.
"Cafeteria" - increases morale.
"Toilet" - tells you about the shortcomings of your enemies but lowers
morale.
"Dorm" - doesn't add anything, even reduces it, but monsters from level 1 to
5 really like it.
"Library" - increases knowledge by +5. Mainly used by monsters up to
level 5 in speech in phrases like: "The semester is coming up; I should go
to the library."
- SKILLS -
"Cheating" (beginner) - gives you a 10% chance of cheating on an exam.
"Cheating" (advanced) - gives you a 50% chance of cheating on an exam.
"Cheating" (expert) - gives you a 99% chance of cheating on an exam.
"Diplomacy" (beginner) - you can bribe a professor, but not yours.
"Diplomacy" (advanced) - you can negotiate with your professor.
"Diplomacy" (expert) - "What exam? Chinese? I'll finish my cigarette and
go take it."
"Marketing" (beginner) - gives you a chance to write a term paper.
"Marketing" (advanced) - gives you a chance to understand a term paper.
"Marketing" (expert) - gives you a chance to make lower-level monsters
understand that they don't know anything about marketing.
- ARTIFACTS -
"Sick Note" - increases defense by +2.
"Beer 0.5" - increases morale by +5.
"Beer 2 L" - increases vulnerability to demons of level 6 and higher,
but morale +100.
"Notes" - increases knowledge by +5.
"Photocopy of Notes" - increases knowledge +1, reduces money - 3.
"Calculator" - knowledge +1.
"Term Paper" - a very good artifact, assembled from other artifacts,
capable of neutralizing level 6-7 monsters.
"Cheat Sheet" - knowledge +10.
"Cheat Sheet for this subject" - knowledge +20.
"Cheat Sheet for this question" - knowledge +40.
"Dad is the dean of the faculty" - +50 to all skills.
- TIME -
"Semester" - during this time, level 1-5 monsters actively reproduce in
the "Dorm" building.
"Exam Session" - during this time, level 1-5 monsters actively reproduce
level 6-9 monsters.