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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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RiMpel2
You can plan your heroes' movements not just for the next turn, but for several days ahead. And some difficult battles that open up good opportunities shouldn't be rushed, just to lose.

It's one thing when a player spends a minute deciding where to move – one step to the right or diagonally; it's another when they simply don't have enough time to fight five battles with a long chain of units in a single day.
There can be no other truth. You see the map, you plan, but battles, no matter what they are, are battles, and they are very important. The way Dirty and Romario reason, they should just include a timer in the game and simply stand still if they have more time and win, because everything has a price. And in general, it's interesting why I should pay if I get hordes of zombies and golems, while others get fairies and goblins? It turns out you're paying the player for generating favorable spawns. In general, using ballistae against golems isn't prohibited by the rules, so why would someone impose additional restrictions on me, even though I'm not picking my nose, and the timer is ticking! Maybe we'll also have to pay for consumables and hives – just found a can, visited, and minus 100? That's exactly why SOD timer and Chess timer are different.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...