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Fortress versus Necropolis.

#52
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Okay, I'll answer in order. 1) I agree, the Outcast faction has a poor selection of creatures on the map. 2) Yes and no. I already wrote about the Elves and Undead. Also, Orcs and Inferno are equally competitive with Dwarves. On the other hand, Dwarves have a chance against any race. 3) A large number of mass-effecting spells guarantees versatility - sometimes it's useful to cast a general weakening spell, sometimes a debuff (for example, when the opponent has 6 units of one type and 2 units of another type, like early and harpooners), sometimes a slowing spell, sometimes a weakening spell, but in any case, 1-3 mass-effecting spells are essential - this gives a very large advantage, especially in a prolonged battle, which the Undead have against Dwarves, plus the hero moves more often, especially considering spellcasting. In general, the Necromancer manages to cast 6-12 spells per battle (depending on tactics and the "protection" characteristic), sometimes more. And none of his spells are wasted - this is due to the versatility of the spells. 4) The opponent's hero, so that no one has any more illusions. A total of about 10 battles were fought in the late game against Dwarves. And all of them were won. Replays are needed - I'll return home in mid-August and post them right here. The strongest hero builds that were encountered: a) Inga, level 31, with empathy, retribution, readiness, storm wind, and mass dispel, all skills are expert. It was the most difficult with her; she cast divine retribution for 3-5k damage and also tried to remove debuffs in places. I won only due to the number of units - 1300 zombies. b) Ingvar, level 30, with Creature Summoning, Higher Education, Expert Attack, and Battle Blessing. c) Karl the Warrior, level 29 - Dwarven Luck, Defensive Hird, Stone Skin, Inspiration, Retribution, Higher Education. Against him, I figured out how to equip the Staff of Sar-Iss, anticipating the Dwarven Luck upgrade. 5) The variation in the number of troops in the final depends on many factors - from neutrals to quickly obtaining the "Amulet of the Necromancer" and taking Mentorship, upgrading 7 Necromancer heroes towards Necromancy, and increasing the number of magic points to 1000. In the latter case, WITHOUT counting the attached troops, it was possible to gather up to 4k skeletons. Usually, it's around 1800. 6) Regarding artifacts, it's hilarious: D First, I said that this is an ideal to strive for - it doesn't mean that it is always achieved. Secondly, on the "Outcast Lands" map, there are 4 Utopias and 4 artifact carts - all this wealth is replenished every month (Utopia is replenished a month after it is taken). By the middle of the 5th month, therefore, you can (4+4)*4=32(!!!) times replenish the supply of artifacts. Considering that the opponent is not a complete novice, we divide our number in half - we get 16. Yes, it happens that repeated artifacts are always found, and the necessary artifacts are not given. But this is 25% of the cases. 7) Regarding the shortcomings of the tactics - you argue the statement, indicate in what specifically the shortcomings are. :) And even better - conduct a couple of battles with this strategy. KillAndAction, there is nothing to be offended about here. This is a normal discussion. :)