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Мафия 32. Asylum

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Humanitarian Doctors:


1. John Rail, Chief Physician – young and full of enthusiasm, he rejects harsh physical methods for treating the mentally ill. Perhaps a bit naive, but definitely an excellent specialist and administrator.
Role features: double vote, immunity to ND redirection.

ND:
Psychotherapy – calms the mentally ill: the healed person loses the ability to kill for the following two nights, though the healed person themselves is unaware of this. Works only on players with an "unstable" mental state.
Mental state: stable, non-aggressive.


2. Karl Holstein, Deputy Chief Physician – although he is older than his new boss, he recognizes the authority of his younger colleague. He is more of an experienced administrator than a talented doctor.
Role features: immunity to block.

ND:
1 Locks premises – full block of target (blocking any external influences on them)
2 Information gathering - status check (choice of stability level or aggression level).
Mental state: stable, non-aggressive.


3. Catherine Sunny, Senior Pharmacist – humane and tender, she pities everyone from a kitten to a violent schizophrenic. Always ready to alleviate suffering with medication.
Role features: immunity to NDs that cause "injury".

ND:
1 Therapy – healing or resurrection of the target
2 Sleeping pill – block of target's ND
Mental state: stable, non-aggressive.


4. Adam Leaves, Psychotherapist-Defectologist – works on the correction of higher nervous functions of patients: speech, hearing, and motor skills. Having a qualification as a speech therapist, he is a virtuoso at persuasion.
Role features: cannot be silenced.

ND:
1 Speech lesson – takes the target's voice for the following day (controls it during voting)
2 Therapeutic gymnastics – deprives the target of ND for the next night (the target will not find out)

DD:
Twice per game, he can sway the results of the vote toward the result chosen by the chief physician (the chief physician does not know; he simply sends a DD – "influencing the vote").
Mental state: stable, non-aggressive.


5. Peter Fisher, Priest – despite all his respect for science, he believes that the church can also heal the soul. Rational and gentle, he is loved by all. When he spends the night at a patient's bedside, people try not to disturb him.
Role features: Universal Favorite – cannot be executed. Knows Patrick.

ND:
1 Soul-saving conversation – protects target
2 Prayer – protects self (the attacker is deprived of ND for the next night; if the ND was not a kill, it simply does not work)
Mental state: stable, non-aggressive.


6. Head Nurse Karen – constantly keeps her finger on the pulse of the hospital's nightlife and is always ready to make adjustments to what is happening.
Role features: ND cannot be redirected

ND:
Set things in order - redirects target's ND to another target.
Mental state: stable, non-aggressive.


7. Ed Mullock, Guard – humanitarianism is all well and good, but a "Beretta" on the belt has never hurt anyone. Times are unstable, and who knows what's on these psychos' minds.
Role features: in case of murder, wounds his killer (the killer is deprived of ND for the next night).

ND:
1 Guarding premises – protection (50% chance to kill the attacker; if there are multiple attackers, the probability of death is calculated for each)
2 Special guard – reinforced protection of target (target is blocked, attacker dies)
Mental state: stable, aggressive.


8. Michael Hope, Diagnostic Doctor – the Hope couple almost completely controls the diagnostic department. The work is boring but necessary.
Role features: knows Anne Hope. They live together, so in case of her murder, he finds out the killer.

ND:
Diagnostics - status check for stability/instability (cannot check the same player as Anne).

DD:
Diagnosis (results of last night's check are written in the newspaper).
Mental state: stable, non-aggressive.


9. Anne Hope, Diagnostic Doctor – the second of the close professional couple, the Hopes.
Role features: Knows Michael Hope. They live together, so in case of his murder, she finds out the killer.

ND:
Diagnostics - status check for aggression (cannot check the same player as Michael).

DD: diagnosis (results of last night's check are written in the newspaper).
Mental state: stable, non-aggressive.


10. Patrick, Junior Caretaker – once was one of the patients, but over recent years his condition improved so much that he was recognized as cured and given a job at the clinic. Very quiet and thoughtful, loves hamsters and the "Tom and Jerry" series. Once found forgotten garden shears in the garden and hasn't parted with them since, although he shows them to no one.
Role features: knows Priest Fisher. In case of attack, kills the attacker with scissors (both die).

ND:
none
Mental state: unstable, non-aggressive.

Killer Doctors


11. Hugo Cerletti, Head of Therapy Department – believes it is better to overtreat than undertreat. And if the patient doesn't survive the treatment – well, damn him, one less psycho. Prefers insulin shock therapy.
Role features: 50% chance to avoid death from a protector (except Patrick).

ND:
Insulin coma. If used on a player with "aggressive" state, the player is blocked and deprived of their voice the following day. If used on a player with "non-aggressive" state, the target dies. Cannot be used two nights in a row on the same target.
Mental state: stable, aggressive.


12. Benjamin Rush, Motor Therapy Specialist – follower of treatment methods such as forced fixation of the patient, twisting limbs, stretching, etc. Constructed a chair of his own invention used in many clinics.
Role features: cannot be blocked.

ND:
Therapeutic fixation on the rack. Target's ND is blocked, with a 25% chance - for two nights. Cannot be used two nights in a row on the same target.
Mental state: stable, aggressive.


13. Martin Johnson, Electroshock Therapy Specialist – achieved unprecedented mastery in applying ECT (electroconvulsive therapy), passing current through patients' brains. It cannot be said that he has a high percentage of cured people, but his handling of electrical devices is undoubtedly masterful.
Role features: none

ND:
Electroshock. If used on a patient with "stable" status, it works as an ND redirection of choice. For a patient with "unstable" status, the redirection is random.
Mental state: stable, aggressive.


14. Antonio Moniz, Surgeon – high-class specialist, adept of psychosurgery – removing various organs to cure mentally ill patients.
Role features: immunity to ND redirection. Cannot be killed (except for Patrick's feature and John Jameson's "Reconnaissance by Fire"); in case of attack, receives an "injury" (loses voice the next day and ND the next night), after which he self-heals.

ND:
1 – cingulotomy (if used on a player with "aggressive" status, status changes to "non-aggressive"; otherwise all of the player's NDs are blocked until the end of the game).
2 – tractotomy (if used on a player with "unstable" status, the player gets a permanent 50% chance to survive an attack, but all their NDs are blocked until the end of the game; otherwise the player receives a full block, including protection from external influences, for this night).
3 – amygdalotomy (a player with "non-aggressive" status is deprived of voice until the end of the game; "aggressive" - loses ability to perform NDs such as block and kill).
4 – lobotomy :
- a player with "unstable, non-aggressive" status dies,
- a player with "stable, non-aggressive" status is recruited by killer doctors, receiving the "kill" ND instead of all their DDs and NDs (the weapon corresponds to the original role; role features such as immunities to blocks, redirections, etc., are preserved); players in a pair cannot be recruited until one of the pair has died.
- for a player with "stable, aggressive" status, ND is randomly redirected,
- a player with "unstable, aggressive" status dies the next night with a 50% probability (calculated and described as an "injury"); otherwise they receive a full block (including external) for one night.
Mental state: stable, non-aggressive.

Mentally Ill


15. Radonar O'Rayattoka, Paraphrenia – an authoritative and harsh leader of Ward D. Convinced that he is called to change this world by cleansing it of the unworthy. Other patients are equally frightened and attracted by this arrogant sadist who possesses a kind of dark charisma.
Role features: 50% chance to avoid block.

ND:
1 – Kill
2 – Fit of Rage: kill that ignores all blocks and protections (may die from a protector, in which case both the target and the protector are killed) – can be used once per game.
DD:
Organizes riots – twice per game he can disrupt an execution (cannot disrupt his own); the second time his name is revealed.
Mental state: unstable, aggressive.


16. Reina Shorto, Manic-Depressive Psychosis – only her boundless devotion makes people tolerate her extreme instability, due to which it is impossible to predict how she will behave in the next moment. Very nervous and timid.
Role features: every night a manic or depressive phase of the disease is randomly determined. This is reported to the player at the start of the night.

ND:
Manic phase:
1 – kill
2 – persecution mania, locks herself in the ward (block of any external influences)
Depressive phase:
1 – removes protection from a chosen target.
Mental state: unstable, aggressive.


17. Rodfilg Lonsysh, Oneiroid Catatonia – the "grey cardinal" to Radonar, his right hand and right hemisphere, guiding and organizing him. The course of the disease is episodic: episodes are accompanied by severe clouding of consciousness and complex delusions. Remissions between episodes are so complete that he gives the impression of an absolutely healthy person, and this is the most dangerous thing about him.
Role features: Daytime remission - cannot be executed until he is the last one left in the team.

ND:
1 – "doppelgänger delusion" - learns statuses of two players (choice of aggression or stability).
2 – affective state - kills a chosen player, ignoring protections (if the victim had protection, he loses ND for the rest of the game); ND can only be used when no one else is left in the team.
3 – hallucinations – redirects target's ND.
Mental state: unstable, non-aggressive.


18. Beno Handreir, Hebephrenia – the malignant course of the disease leaves no hope for Beno's recovery. He does not understand that his days are numbered (and with each day he understands less and less what is happening around him), but with every night there is less and less human left in him.
Role features: cannot be redirected.

ND:
Night 1:
Euphoria – cannot be blocked, changes ND of two chosen players (with absolute preservation of target).
Night 2:
- Euphoria
- Sexual disorder – if this ND is directed at a player with a female role, the target is controlled the next night, receiving the "kill" ND (does not learn the mafia); when applied to a male role, the target loses their voice the next day.
Night 3 :
- Euphoria
- Sexual disorder
- Catatonic excitement – blocks ND of head nurse and priest; if both are dead – senior pharmacist.
Night 4:
- Euphoria
- Sexual disorder
- Catatonic excitement
- Acute hebephrenic state – wounds target, ignoring protections (target dies the next night).
Night 5:
- Euphoria
- Sexual disorder
- Catatonic excitement
- Acute hebephrenic state
- Abulia – full protection from external influences and kill.
Night 6 and following:
- Schizophrenic dementia – one of the five described states is randomly implemented (the state is reported to the player at the start of the night).
Mental state: unstable, aggressive.

Loner


19. John Jameson, Policeman – had the misfortune of wandering onto the clinic's territory. Being a man not without wit, he quickly realized what was happening here and preferred not to announce himself in the building. Hiding somewhere in the park with weapon ready, he has become quite nervous – ready to fire a bullet at anyone who disturbs him.
Role features: if visited by someone, subsequent NDs of this night directed at him are annulled. If 10 or fewer players remain, cannot use "hide" ND two nights in a row.

ND:
1 Hide – goes into full protection from external influences.
2 Patrolling – kills the first night visitor (cannot be used two nights in a row).
3 Reconnaissance by Fire - kill. If a humanitarian doctor or killer doctor is chosen as target - 50% chance of failed murder (except surgeon).
Mental state: unstable, non-aggressive.

Victory Conditions:
Humanitarian Doctors: no Killer Doctors and killing Mentally Ill remain
Killer Doctors: no Humanitarian Doctors and killing Mentally Ill remain
Mentally Ill: no Humanitarian Doctors, Killer Doctors, and Loner remain
Loner: no Mentally Ill and doctors of one of the factions remain.