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Mafia 31. Twilight Dances.

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#1322
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I'd like to offer an outside perspective; I haven't played myself, but I've read everything.

First of all, I can't help but mention the failure of the town with Slonysh, especially the frustration of Ghil, who switched to Ara because of it. Tell me, why would a thief steal from the town two nights in a row? Okay, the first night could be explained, although it coincided with the knight's move, but the second night? That's a clear giveaway!

Hos's disappointment was also obvious; how could they not have executed him based on his behavior alone? To be honest, I would have executed Ghil as well, for his fervent defense of Slonysh.

And now, as I promised in the other thread, the failures of the GM, Vis – don't take it personally.
The first thing that struck me, and that I want to address immediately, is how you revealed Slonysh's natural protection! The later post, claiming that it was just a description and that it might look different in reality, is a blatant excuse after you realized you had exposed the mafia member. For this alone, Slonysh could have been executed.
Second, the ease of the clues. All of them. "The town is struggling, so I can give out easy clues" doesn't hold up. It's too easy, like playing Heroes with a cheat engine!
Third, no matter how you look at it, there should have been a modkill, as it's stated in the rules. Yes, it would have changed the balance of power, but nevertheless. As far as I remember, TaKo (she even mentioned it herself) and Nebo should have been modkilled. As a result, TaKo remained, and Nebo was eliminated through the daytime vote.
And finally, the lack of transparency in the rules (i.e., that only the GM understands the nuances of the rules) is also a negative, although it's the smallest one.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade