In general, place the hero **not** next to the monster. Then it will "have time to die" before the hero arrives :D.
Regarding the script: when I was making a test map, I was suggested the following script for creature death:
PlayObjectAnimation ("storm1", "death", ONESHOT_STILL);Here, "storm1" is the script name of the monster, "death" is the name of the animation, in this case - death (there may be others), and ONESHOT_STILL means that the "corpse" will remain lying there :).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"