Opp took all the rest 111 and 112. I took 1 1 1. Decided to try and catch the opp on a bad roll maybe, and didn't restart. So:
111 All heroes are mages in the tavern. I see an external dwelling of gnolls. Merista was given a clover from the start. And there was also a dove of luck lying around. Well, I thought, it's a lucky spawn. I decide to level Merista, which as it turned out played a decisive role thanks to +50% experience, killing 124 96 dendroid soldiers with speed 4. If I took another hero, it would have been garbage.
112 an external dwelling of bees spawns
113 secondary without guards. I'm already starting to rejoice. And I wanted to take a restart on 1 1 2 (the last one)
116 third town
121 fourth town
123 1 angel from Griffin Conservatory
124 I pile onto 96 upgraded dendroids with 60 lizardmen, 27 upgraded bees, 110 upgraded gnolls, 6 upgraded dragonflies. Seeing that the opp is already in the center of the map collecting some cool artifacts. Lost 30 gnolls, an angel, 15 bees. Got about 16000 experience with advanced Learning. Leap from level 6 to level 11. They give water, I take it. Picked up earth before that. Checked the guild - mass slow wasn't given. There was hawk eye at level 110.
125 upgraded dragonflies on 6, I think.
127 Griffin Conservatory with 1 angel
131 max beehive!
132 speed up
133 I save gold just in case
134 opp captures my fourth town. My turn: upgrade basilisks and Dragonflies. Attack. There was a shootout. Opp has bolt at 210, while I have hawk eye at 253. Lost 16 dragonflies, 25 lizardmen, and 7 basilisks.
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