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Current questions and answers regarding the map editor.

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#735
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Then, when encountering a monster (see the Ment script), a message is displayed: "Go there, take that."
And how will the game know when to display which message????
I'm saying, don't mix up the path in the MessageBox!

For example:
MessageBox("/Maps/SingleMissions/ExampleMap/msg.txt");
MessageBox("/Maps/SingleMissions/ExampleMap/msg1.txt");
MessageBox("/Maps/SingleMissions/ExampleMap/msg2.txt");
MessageBox("/Maps/SingleMissions/ExampleMap/msg3.txt");
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"