If something is unclear, please ask.
For example, monster1, etc.?
And should the text in Unicode be handled the same way as with a hero? Unzip the map, then
translate the "name" into "msg," write the desired text, and only then insert it back, re-zip it, and load the game. Then write the script you provided, right?
But what if I need more than one text?
What then?
For example, I need the hero to display a message before joining, and for a monster on the road to hint where to go next.
Thank you for your answer in advance, Winner!