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Current questions and answers regarding the map editor.
Yeah. Duncan, please read the FAQ on mapmaking, which can be found in this section. The answer to this question is there:
Using a script. To start entering the script, click MapProperties in the top panel of the editor, go to the Script tab, and click Edit. You need to give the monster a script name in advance: select it, find the Name line in the left panel of the editor, and write, for example, Monster1 (remember that the editor is case-sensitive). The script text looks something like this:
function fMes1(heroname) MessageBox('[path to the text file in Unicode encoding]'); SetObjectEnabled('Monster1',true); sleep(5); MakeHeroInreractWithObject(heroname,'Monster1'); Trigger(OBJECT_TOUCH_TRIGGER,'Monster1',nil); end; SetObjectEnabled('Monster1',nil); Trigger(OBJECT_TOUCH_TRIGGER,'Monster1','fMes1');