Greetings, individual! From this moment on, you are surrounded by a fictional world in which you are whoever you truly want to be!
From a practical standpoint, our game is a fairly popular same-day Mafia, but it's not that simple! Due to the possibility of reincarnation, we call the game roleplay, and this means that you, individual, must become an artist and portray (with words) a character of your own invention under conditions of random deaths.
But don't freak out; we are by no means professionals, and no one is going to lecture you on life or the game. Just feel the character and become them for a while.
Rules.
1) The Moderator is Amorphous Hopelessness (also known as the GM).
2) What distinguishes ours from ordinary Mafia are 20 roles (such as maniac or townsperson), which you can familiarize yourself with later. The GM will assign your role. Obviously, you must not reveal your role to other players.
3) In the game world, you will be called by your mask. A mask is a word, usually the character's occupation or their defining trait (for example, in a previous Mafia game there were participants like a surgeon, jeweler, schizophrenic, doll, cultist, punk, and others). Attached to the mask is a profile in which you describe the character's personality and appearance (the template for it will be below).
4) The GM tearfully asks you not to confuse the mask and the role!
5) As in ordinary Mafia, ours has two states of the game world: night and day. At night, players send their ND (night actions, see role) to the GM; during the day, they send DD (day actions, see role). Any time of day lasts real 24 hours; if all players have sent their ND (at night) or voted (during the day) earlier, the transition to the next phase occurs faster. During the day, players can communicate (keeping in mind the roleplay aspect) and vote to hang a certain character. It is logical to assume that peacefuls will want to kill the mafias, but I think you understand that yourself.
A few formalities regarding voting:
1) In a special group, you write "execute " or "NNV" (no one to hang)
2) If you change your mind, write "Do not execute " and return to point 1
3) Execution requires only a majority of votes; if the majority votes "NNV", then no one is executed
4) All "double votes" are displayed only in the voting results and only if they pertain to the majority
Agitation, twisting facts, stretching theories, etc., are widely used during the day. In general, we have fun as best we can. Oh yes, at night, everyone without exception is overcome by sleepiness (or muteness) and all must remain silent as dead fish.
6) If you're following my train of thought, individual, you're probably interested in the following question: on what basis can versions about players' roles be built? Well, the GM presents all clues and hints in acts. An act is a short story that describes in veiled form who did what at night. It contains hints about killers, recruits, and recruiters. A hint may play upon the mask, nick, avatar, micro (displayed under the nick), and info contained in the profile. That's why you need to read all that nonsense the players wrote, individual! You will find a bit more info, namely a hint about the role of the hanged person, in the execution scene. The chronology is: night, act, day, execution, and then again.
7) And if you, individual, want to spread nonsense to the masses, the newspaper is at your service! The GM organically incorporates it into the act and publishes players' announcements in it. You can sign them however you like. An announcement for the newspaper is sent along with the ND. One of the most common types of messages is: "surgeon (any mask) – Necromancer (any role), signature – vedun". Throughout the game, you can scribble 5 messages.
Forbidden (meaning you may be suspended from the game for violating these points):
1) Changing your nick, avatar, micro, or personal information during the game.
2) Revealing your own/someone else's role, or elements of it, as well as information obtained through them, in public places or among players who are not in the same group as you.
3) Writing in groups at night.
4) Living players discussing the game with the dead.
And finally, I want to tell you, individual: trust no one, think for yourself! And may Google be with you! Amen.
Appendix 1
Profile
1) player nick*
2) mask*
3) age (in-game)
4) place of birth (in-game)
5) social standing
6) appearance*
7) personality*
8) brief biography
9) character image
* - mandatory item
Appendix 2
Roles
Townspeople
Victory conditions: no ghouls, Warlocks, maniacs, or fools left.
King – the wise king of these lands, arrived in town incognito.
PS (personal ability, acts automatically)1 "Voice of the King" - during day voting, the vote counts as two.
PS2 "Blue Blood" - cannot be executed.
Status – Human, believer.
Group - King and entourage.
Recruitment - Yes.
Musketeer – a young soldier in velvet clothing. Master of fencing, ladies' man. Chosen by the king as personal guard.
ND "Royal Musketeer" - protects a chosen player from killers and recruiters, kills attackers with a 50% probability. In case of failed protection, it is not displayed in the newspaper. Action type - Protection.
Status – Human, believer.
Group - King and entourage.
Recruitment - Yes.
Inquisitor – a reclusive grey-haired monk with a cross in dark robes, living in torture dungeons.
ND1 "Torture" - blocks the ND, DD, and day voting of a player. Action type - Blocking.
ND2 "Burning Heretics" - kill. Can only kill players verified by the abbot as having "heretic" status. Action type - Kill.
Status – Human, believer.
Group - Church.
Recruitment - Deadly.
Abbot – head of the local monastery, leading a righteous life and assisting the Inquisition.
ND "Sermon" - check status (believer/heretic). Action type - Check.
Status – Human, believer.
Group - Church.
Recruitment - No.
White Mage – a blinded old mage who has perfected healing and alchemy.
ND "Healing" - resurrects a player killed this night, cures from curse and poisoning. Action type - Healing.
Status – Human, believer.
Group - None.
Recruitment - Yes.
Traveler (x3) – an ordinary resident.
Status – Human, believer.
Group - None.
Recruitment - Yes.
Possible roles (actions not described in the newspaper):
Liberator - releases from all blocks, removes curse. Action type - Blocking.
Analyst - compares statuses (Same/Similar/Different). Action type - Check.
Vedun – determines affiliation with humans/non-humans. Action type - Check.
Forest Creatures
Victory conditions: no ghouls, Warlocks, maniacs, or fools left.
Vodyanoy – lord of the pond, master of fish, leeches, and frogs.
ND "Power of Neptune" - checks the status of an eliminated player (human/non-human and believer/heretic). Action type - Check.
Status – Non-human, heretic.
Group - None.
Recruitment - No.
Leshy – guardian spirit of the forest, usually appearing as an old man with a club and a smoking pipe.
ND "Forest Guardian" - protects a chosen player, dies himself with a 50% probability. Action type - Protection.
Status – Non-human, heretic.
Group - None.
Recruitment - Yes.
Rusalka – half-girl half-fish living in the pond, charms travelers who come too close.
ND "Love Charms" - blocks the night action of a chosen player. Action type - Blocking.
Status – Non-human, heretic.
Group - None.
Recruitment - No.
Fairy – winged inhabitant of the forest, queen of flies.
ND1 "Reconciliation" - reconciles three players, blocking negative NDs (recruitment, block, kill) directed at each other. Action type - Blocking.
ND2 "Queen of Flies" - reconciles all players for one night. Once per game. Action type - Blocking.
Status – Non-human, heretic.
Group - None.
Recruitment - Yes.
Devil – a forest rogue with horns and a tail, good at inventing things.
ND "Intrigues" - redirects a random ND (chooses only the target). If it redirected a check, he learns its result. Action type - Blocking.
PS "Rogue" - randomly learns the nick of one of the players who sent an announcement. Does not learn which specific announcement belongs to that player.
Status – Non-human, heretic.
Group - None.
Recruitment - No.
Ghouls
Victory conditions: no churchgoers, Warlocks, or maniacs left.
Vampire – a creature leading a nocturnal lifestyle, forced to hunt humans and drink their blood.
ND "Turning" - turns a chosen player into a ghoul. Learns the role of the turned player and can send actions on their behalf at his own discretion (receives all results of those actions). Action type - Recruitment.
PS "Moonlight" - the first attempt to kill a vampire at night is always unsuccessful (can also protect during an Inquisitor's recruitment attempt).
Status – Non-human, heretic.
Group - None.
Ghoul (x0) – bitten against their own will, they turn into a ghoul, a obedient slave of the vampire.
Retains their role but changes status and receives a curse. Does not know that they have become a ghoul.
PS1 "Eternal Curse" - with a 50% probability, their ND does not work.
PS2 "Dependent" - dies together with the master
Status – Non-human, heretic.
Group - Group before turning is preserved.
Warlocks
Victory conditions: no churchgoers, maniacs, or ghouls left.
One kill per night.
Sorcerer – a powerful Warlock obsessed with evil. Possesses a rich magical arsenal; the elements obey him.
ND "Dark Magic" - kills a chosen player. Action type - Kill.
DD "Sorcerer's Doll" - the chosen player's vote in the day results counts as 0, the sorcerer's vote increases by the number of target's votes (3 if stolen from the king, 2 in all other cases).
PS "Death Wind" - when the sorcerer is executed, he can kill one of those who voted for his execution.
Status – Human, heretic.
Group - Warlocks.
Recruitment - No.
Witch – a simple village girl in whom a fortune teller saw an ability for magic and took her as an apprentice.
ND "Magic Brew" - poisons a chosen player, ignores protection and blocks. The poisoned player dies the next night. Action type - Kill.
Status – Human, heretic.
Group - Warlocks.
Recruitment - Yes.
Necromancer – a young mage who read many books on maleficistics and mastered death magic. Called "demon" by people, he longs for revenge.
ND1 "Lord of the Dead" - kills a chosen player. Action type - Kill.
ND2 "Curse" - curses a chosen player for three nights (starting from the night the curse is applied), this player's NDs work with a 50% probability. Action type - Blocking.
Status – Human, heretic.
Group - Warlocks.
Recruitment - Yes.
Maniac
Victory conditions: remain the sole inhabitant of the town (survival of fools is possible).
Maniac – an oppressed madman who hates all living things. He will not stop until he is alone in the whole town.
ND1 "Arson" - with a 75% probability kills the target and everyone who came to the target this night. Cannot be blocked. Action type - Kill.
ND2 "Cannibalism" - kills a chosen player. Action type - Kill.
Status – Human, believer.
Group - None.
Recruitment - Yes.
Fools
Victory conditions: remain the sole inhabitants of the town; victory together with ghouls, Warlocks, or the maniac is possible.
Fool – a dwarf in a cap with bells, whose calling is to make people laugh. Master of tricks and ruses.
ND "Frame-up" - for one night changes the status of a chosen player to Non-human/Heretic, gives a distant hint about their role (very distant) + presents their ND in a negative light. "Frame-up" does not work if the player is asleep or if their actions (without the fool's help) are displayed in the newspaper. Action type - Blocking.
Status – Non-human, believer.
Group - Fools.
Recruitment - Yes.
Joker – a cunning and mysterious lord of gambling, the main trump card in any game.
Applies the role of any executed character by choice. Learns the role only after first use. ND is formatted as: "apply role 'mask of deceased' to 'mask of victim'"
Status – Non-human, believer.
Group - Fools.
Recruitment - Yes.
ND type is indicated for maintaining action order.
Order of ND:
1) Blocking
2) Checks
3) Protections
4) Recruitment
5) Kills
6) Healing
In case of controversial situations, the sequence of same-type NDs is determined randomly.
Added after 1 minute
I removed the images and the link to your own site.
Added after 38 minutes
What does nostalgia have to do with this if we're calmly playing Mafia right now?
It seems to me that Skype-Mafia is not a very good idea.
Ideally, it would be great to host it on your own site, although I'm not pushing for it since, by all appearances, my proposal "doesn't fly" here.
Я ленивый урод - ничего не желающий знать
Можешь не говорить: посмотри, послушай, прочти.
Всё равно никому не удастся мне вправить мозги.