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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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R55Max
There is another platform for such changes – the test server.
+ one more :-), in general, all experiments should first be conducted on the test server and then on the wider community :D

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Dirty_Player
Second option: make the sphere protect ONLY from level 5, i.e., level 4 mages will always have access.

a very good idea in my opinion + for example, also from some spells of level 4 (berserk) and level 2 (blindness)
Stikkyfingaz

or, for example, expert spells are cast on the specified stack and on the nearest one to it, or on an area the size of a meteor
+1 (one of the best changes in my opinion) for example, a hero with mass haste and mass slow, having an army 2 times weaker, defeats an opponent who does not have either of these. In my opinion, this introduces a certain imbalance. But first, it needs to be tested on the test server. :D
Dirty_Player
Third option: simply ban the sphere forever. And those who think that mages are too overpowered should try playing according to the EC2 rules.

Then, a worthy alternative should be offered. In order to give up something, you need to get something better in return.

This is like suggesting banning rollers, skateboards, scooters - those who like all this will be against it - until they are offered a worthy replacement, something better (more delicious)
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
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