In English, like "Hello" and so on?
Do I need to write scripts there?:smile27:
And do I need to rename the monsters to monster1, monster2, and so on???:smile45:
Please provide an example text!
Thank you for your answers!
Yes, the monster names can be anything.
Yes, you don't need to write a script in the dialogue. We fill in the dialogue in dialogs/MapPropertiesThree, and the scripts in Script/MapProperties.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"