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1. Yes. If there is no one there, then no one returns.
2. Partially. It's like a passive ability; nothing can be done about it.
3. No, the victim does not die. It can kill half of the mages, but no one forces it to kill the target.
4. The Knight decides what to do with the target. I forgot, yes, I'll write it down.
5. Well, there won't be a double kill if "he" kills. Nothing happens to the killer, not even to the Viscount. You can intentionally do nothing and be selfish, but still receive protection (it will be like natural protection; the killer will penetrate).
6. What's the point of this protection if he dies anyway? But, perhaps not. If the Knight receives a message about himself, he does nothing.
7. Yes, if the golem is killed, the golem can be repaired the next night (or the following nights). You need to know who the golem was, but this will be clear. Yes, healing has a chance of failure.
8. He finds out.
9. Yes. "The Viscount kills; if it's not done correctly, he cripples (like an onion)."
10. Steals for one day, double steal. Yes, immune to negative effects. Including the negative effects of the killer. He escapes just like the avenger and the dancer.
11. He will not be killed.
12. He will die.
13. Only his own.
14. It will be clear what dance she is performing. Protection from the Governor, yes.
15. If the Knight, both will die; in response, the Knight does not kill the killer. If it's a golem: it will penetrate the golem, kill the target, and not penetrate the guard. Both statuses.
16. Massively. He learns the nickname. Only for the night of use.
17. 50% for each. The Witch can kill with 50%, the Whisperer can do the same. The others cannot.
In general, personal checks will be displayed to a minimum, but I think they will still be there.
Tomorrow holds no promises Except the ones we've made