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Mafia 31. Twilight Dances.

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#49
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It's time for me to ask all the questions about the game mechanics. First, I'll go over the roles. 1. Warden. Judging by the details of the roles, does execution in this game equal imprisonment? Does a random prisoner escape when Martial Law is used – i.e., one random executed player returns to the game? 2. Advisor. Here, I'll ask about silver weapons, just to be sure. As I understand it, is this now just a nice way to explain the Avenger's "Claws" ability? :) Since the Warden and Advisor no longer kill. Plus, the Enchantress is the only one who can kill, among those who don't kill with magic, right? 3. Viscount. All these additions, roles, when an attempt is made to kill them, and... does the victim also die in the process? Because if not, it's funny – half the mafia and the town can't kill. And that's even though they might spend half the game without using their night action. 4. Duke. So, he chooses the Knight's target, and the Knight has to figure out which night action to use himself? And yes, regarding protection from physical weapons – please explain who kills how. So there are no doubts. Or rather, I think it's easier to indicate who doesn't kill with physical weapons – there are few of them, and it's not difficult. Well, the rest of the killers will, accordingly, kill with physical weapons. 5. Head of the Guard. "The killer's target remains alive." I don't quite understand the wording. Does it mean that the target of the protection remains alive in the event of an assassination attempt, but the killer is not affected, or what? And a question about the special ability: is this like "night shift" in Mafia 28? In the style of "you can use a night action, or you can deliberately do nothing, and this inaction will provide protection"? 6. Knight. It is said about Guard that the target cannot use a night action if it is not the Knight. Does this mean that if the Duke sends a choice of "player A," and this player A is the Knight himself, can the Knight protect himself? 7. Abbot. What does "can repair the Golem" mean? Revive it if it is killed? And "50% chance that healing will work" – if it is healed, does the healing have a chance of failure due to its mechanical structure? 8. Witch. Poisoning. Does the player know that they have been poisoned? Or do they only have to guess from the newspaper, like everyone else? 9. Technomancer. Flash. Loss of the ability to use a night action on the night of the flash, i.e., it essentially works as protection against all external influences? Special ability "short circuit." Can you give an example of "not as it should be"? 10. Thief. Audacity. How long does the vote steal last? Or just for the next day? Does it also steal a double vote? Shelter. Immune to any night actions? Does this imply complete immunity to all night actions, except for the night action of the Killer? Knowledge of the city. Does this also apply to the night action of the Killer, 50% protection? And also... Does Martial Law, if successful in protecting, work the same way as with the Avenger? I.e., in the event of an unsuccessful Martial Law, you will also have to figure out whether it was the Thief or the Avenger? 11. Golem. It simply takes the hit, the attacker will not be killed, right? 12. Angel. Angel Wings. "Cannot be blocked" applies only to this night action? And also, it dies instead of the target. And it is immune to killings on the first night. What will happen if it uses Angel Wings on the first night – will it die? 13. Enchantress. Can she really only protect a player from her own team? Can she not use her protection to protect a townie from the mafia? 14. Moon Dancer. Dance of the Silver Crescent. The night action is displayed in the newspaper, will it be clear that this night action was used? Or will there be some vague wording? Blinding Light. Protection from the Warden. Does this imply protection from Martial Law, or is it just an old line left over from when the Warden killed? 15. Killer. Ignores protection when killing both the target and the protector. For example, the Knight protects the Alchemist, who is the Killer's target. Will both die? Random status for each night – both statuses? 16. Sorceress. Rain. As I understand it, protection is removed en masse, since it's rain? Is it only removed for the night of use? "Feels the Technomancer" – does she learn the nickname? 17. Avenger. Arson. Is the 50% calculated for each visitor separately, or all at once, either killing all visitors or none? Dirty Blood and Snarl. Again, please indicate who cannot kill at all, and from whom there will be 50% protection. And a global question – which night actions are not displayed, if any?



Even if we fight, even if there’s such thing
I will not give up
Just like this, I won't let go
Strongly grasping your right hand’s warmth
I’ll be here