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Could you please explain in more detail how to structure the function you posted in the previous message?

void - function name? - ( -name of the killed hero- )
-what happens when the hero dies?-
Trigger(PLAYER_REMOVE_HERO_TRIGGER, nPlayerID, nil)
end;
end;
-another trigger with the procedure name?-

P.S.: I fixed the errors in the previous code, thanks again for your help.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"