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Barbarian

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#33
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Units: Level 1: Goblin Attack 3 Defense 2 Damage 1-2 HP: 4 Speed 7 Initiative 10 Abilities: Fury Hobgoblin Attack 5 Defense 2 Damage 2-2 HP: 5 Speed 8 Initiative 12 Abilities: Fury. Retaliation (2 attacks). Level 2: Orc Warrior Attack: 5 Defense: 5 Damage: 2-4 HP: 15 Speed: 5 Initiative: 7 Abilities: Double Strike. Orc Chieftain Attack 7 Defense 5 Damage 3-4 HP 18 Speed 5 Initiative 8 Abilities: Double Strike. War Cry (once per battle, can increase the morale of all friendly units by 3. Duration: 4.00) Level 3: Axe Thrower Attack 8 Defense 7 Damage 8-8 HP 20 Speed 4 Initiative 11 Abilities: Ranged. Axe Master Attack 10 Defense 7 Damage 10-10 HP 22 Speed 4 Initiative 12 Abilities: Ranged. Piercing Strike (50% chance that upon impact, the axe will not stop and will continue flying along its trajectory, like a spell). Level 4: Ogre Attack: 10 Defense: 10 Damage: 13-15 HP: 45 Speed: 4 Initiative: 6 Abilities: Impenetrable Hide (damage from ranged attacks is reduced by half). Ogre Mage Attack: 15 Defense: 15 Damage: 18-20 HP: 60 Speed: 4 Initiative: 6 Abilities: Sorcerer (General Punishing Strike, Punishing Strike, Stone Skin). Impenetrable Hide. Level 5: Roc Attack: 14 Defense: 12 Damage: 7-13 HP: 70 Speed: 11 Initiative: 15 Abilities: Flying. Large. Thunderbird Attack: 16 Defense: 14 Damage: 9-15 HP: 80 Speed: 12 Initiative: 12 Abilities: Flying. Large. Lightning Shield (when attacking in melee, lightning is reflected onto the enemy; the bird itself does not trigger lightning when attacking). Level 6: Cyclops Attack: 20 Defense: 20 Damage: 22-34 HP: 100 Speed: 5 Initiative: 7 Abilities: Ranged. Large. Attacks fortress walls. Cyclops King Attack: 23 Defense: 23 Damage: 25-35 HP: 110 Speed: 5 Initiative: 9 Abilities: Large. Ranged. Attacks fortress walls. Fear (chance to lose 100% initiative for 1.00 upon attack). Level 7: Monster Attack: 50 Defense: 35 Damage: 50-60 HP: 200 Speed: 5 Initiative: 7 Abilities: Reduces defense by 50% upon attack. Ancient Curse (immune to all friendly spells except dispel). Ancient Monster Attack: 70 Defense: 60 Damage: 75-100 HP: 300 Speed: 5 Initiative: 6 Abilities: Ignores 100% defense. Immune to all spells. Uproots Ents from the ground. Here is my suggestion. Almost everything has been copied, but slightly adapted for Heroes 5.
Знание - это сила, сила - это свобода...