nik312(red, Swamp, Tazar, Tazar) lose krutilo(blue, Castle, Valeska, Monere) 2Sm4d(3) 144
-Say, uncle, how do pros differ from noobs?
-Noobs lose on the coolest respawn and surrender. Pros can pull off even the dumbest respawn with a 5+ rating.
And the second epigraph.
If a person is dead, it's for a long time; if a person is a fool, it's forever.
Start. Having spent almost all restarts, I finally rolled myself a MEGA-respawn. Briefly, what I can remember: 2nd level built, a Pandora's Box with 5k gold next to the castle, external dwelling of Wyverns and Hydras on the respawn, native secondary town, external dwelling of Wyverns on the secondary, 4 crypts, 2 Dwarf Cottages, a Medusa's Lair.
115 - took the external dwelling of Wyverns, clearly not enough for Hydras in the castle, just building the castle and preparing to buy everything on the second. ГО - horde of Pit Lords: getting ready to take it on 131 (respawn should allow it, I think).
116 - I realize I won't make it in time to take the native secondary town at this pace. Scout hero urgently positions himself next to the secondary's guard, some kind of chain from the main hero is being built quickly.
117 Got it! The scout hero manages to take the secondary on the last move! *Rejoicing*
In the secondary I build a tavern (why couldn't I have thought to spend money on Wyverns?). In the native town: 1-4, 6 in the castle, external dwelling of Wyverns, Basilisks, 3 (!) external dwellings of Gnolls.
121 Bought everything except the Dragon Flies, decided to take the external dwelling of Hydras behind a lot of Dendroid Soldiers. The army split into 2 fronts.
1st - Tazar level 5 and roughly half the army. 2nd - Dragon level 4 - and roughly the other half (slightly smaller).
123(??) Bravo!! A lot of Dendroid Soldiers... 49 with a group stack! Tazar (7 Wyverns, 18 Lizardmen, 13 Basilisks, 12 Gnolls, 2 Dragon Flies) escaped on one Lizardman. Only the second front remained from the army... (4 Wyverns, 20 Lizardmen, a few Gnolls, 5 Basilisks). I hope to pull through thanks to the wild number of external dwellings and the native secondary town.
131 Still couldn't build the Hydras, it's shameful to go into the treasure zone against a main hero who already lost, prospects are slowly fading. Took all the money-making things on the respawn all week to buy the army (again couldn't get Dragon Flies). Basically it turned out not bad, but I regret everything missed. The only thing that truly upsets me is that Tazar never got Earth magic... He got Water, Offense, Tactics, and only towards the end I took Logisitics.
137 Again couldn't build the Hydras, decided instead to build Wyverns in the Citadel in the secondary and buy the goods from all the external dwellings. The game dragged on, I went into the treasure zone, only found an artifact for +5 Attack and a level 2 Griffin Conservatory. The opponent scared me with movement near ГО, I had to give up on the treasure zone and break into the castle with my main hero. (especially since Dragon Utopias weren't visible anyway).
143 - half the army not bought, but I decide to try and break through to the opponent's secondary town and maybe run to something tasty. (like a castle hopefully)
But, after passing the turn, I see Monere in the tavern with all stats at least 10 higher than mine. He finally found a Dragon Utopia... I thought about struggling a bit longer. (what if he half-lost in the utopia).
The opponent, brazenly ignoring my deliberations, on angel wings ran from his castle to mine in one turn... GG...
8 Archangels, 8 Firebirds, 60+ Archers, 10 Monks, 30+ Wyverns...
With my 22 group Wyverns, 60+ group Lizardmen, 30+ group Serpent Flies, 2 Angels and 2 Hydras I decided not to disgrace myself and surrendered...
Thanks for the game.
Added after 16 minutes
I eagerly await the opponent's report... I still haven't understood how he managed to build 1-4, 6 in the castle in the native town and 1-7 in the citadel in the secondary by the second week... (And then also buy all of that and go clear the treasure zones...).
Didn't take any restarts.
111 - Level 2 built in the castle + Monere in the tavern, total of 5 heroes by the end of the day, visited 2 crypts (mini and pre-mini) along the way (lost 2 archers due to misclick).
112 - 6 heroes revealed the external dwellings of Crusaders and Monks and one Griffin Conservatory.
113 - With a scout spell I reveal the secondary town respawn and take it (Conflux :) ) and another Griffin Conservatory is revealed near the castle.
114 - Monere takes the pre-mini crypt and pre-mini Dwarf Cottage. Valeska runs around nearby and serves as a squire, since Monere already has advanced Logistics and Attack, as well as Tactics, Wisdom, Defense and a spell book.
115 - 116 Slowly clear the secondary town respawn for treasure chests and start building up Conflux for the future. The previously revealed Griffin Conservatory turns out to be a minimal one.
117 - Built a chain for upgrading horses in the stable and took the mini Griffin Conservatory. Decided not to build a castle in the main town in order to buy troops on 121.
121 - Took the Griffin Conservatory, Monere, after taking the pre-mini Imp dwelling, is ready to break into the native castle.
122 - 124 Monere on the hunt. Managed to capture native external dwellings, run to the underground and return. Reconnaissance is ongoing, scout heroes are also searching.
125 - 127 Monere visits a Naga Bank (level 4), 2 Dwarf Cottages (level 20 and max), meanwhile breaks the entrance to the treasure zone, where 2 Dragon Utopias are revealed, as well as 4 Dragon Fly Hives and several chests. Meanwhile, scout heroes in the underground discovered a Griffin Conservatory and 2 Dwarf Cottages. In the Castle, a castle is built with 1-2, 4, 5, 6; in Conflux - Phoenixes in the Citadel.
131 - Monere takes a level 3 Griffin Conservatory.
132 -133 Scout heroes take a mini Griffin Conservatory and 2 Dwarf Cottages in the underground.
134 - Monere starts lording over the treasure zone with 5 Angels and Phoenixes, and a bunch of various meats. By this time he already has Expert Earth with Slow in the spell book...
135 -137 A few stupid mistakes on turn passes force me to linger longer in the treasure zone, but nevertheless a level 1 Dragon Utopia (Shield +4 to all, Necklace of Swiftness and +5 spellpower), 2 Dragon Fly Hives and a library are visited, so I easily build Angels in the castle.
141-143 - Finish clearing the treasure zone (2 more Dragon Fly Hives (both level 8!) and a level 3 Dragon Utopia (Air Book, Wings, Gladius)) and return to the castle to upgrade the Angels.
144 - Buy the main troops and attack the opponent's castle.
Thanks for the game!