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#34
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Sage;48355
Here, we're only talking about the main hero. For secondary heroes, I take skills related to estates, literacy, and artillery. Water spells, when earth and air magic are available, are usually left unused, so I don't take them. As for resistance... there are more important skills, and there's no room for it. It makes sense to take it if there's a chance to acquire artifacts that grant magic resistance.
Tactics is certainly a debatable skill. Sometimes it helps a lot, and sometimes it's useless in every battle on the map.
What makes ballistics particularly good for Barbarians? To charge into a town with behemoths?
Yes, water is good for certain factions – for example, the Swamp or the Castle (expert in Prayer or Teleport).
As for resistance, I still disagree!
And ballistics – yes, undoubtedly... and not just for them =)

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