Auto-translated
I think you made the water creatures too strong...
1). Equal Battle: Weakens by 50%(75%) the effect acting on the entire own or enemy army of other races, such as prayer, banshee scream, or the home army of Barbarians (the race I described earlier). Applies automatically and lasts for the entire battle. (Alternatively, it must be cast by the hero, spending a turn. The duration depends on the hero's level. In addition, ALL spells are removed from all stacks on the battlefield, including light spells cast by a rune priest with the darkness weakness ability.)
2). Battle Without Chosen: Weakens by 50%(75%) the effect acting on a single stack of home or enemy troops every turn, such as the Knight's oversight, the Necromancer's spiritual link, the wood elf's forest cunning, the mage's power over machines and wizard's sign, the demon's cursed sign, and all their amplifiers (devilish strike, weakening strike, etc.).
3). Combat Trickery: Probability-based abilities of hostile creatures in battle trigger with a probability 20% lower than usual. These percentages are subtracted. (Randomly, one level of the main skill of a hostile hero does not function during battle, and if that skill has any single ability/special ability, it also does not function.)
MAIN skill of the water creatures: Fair Fight (weakening the main skills of other races):
I). Weak Fair Fight -
one random property in the artifacts of Magic Academy creatures does not work; for mages, the magic mirror skill is 20% weaker (percentages are subtracted),
for the ranger, the avenger skill does not work on a random creature from the list, the critical hit probability is 10% lower (percentages are subtracted); during arrow rain and deadly shot, the ranger's level increases by only 2,
for the Necromancer, upon winning against a water creature, the necromancy skill is reduced by 15% (percentages are subtracted),
for the demon, 20% fewer creatures are summoned (percentages are subtracted), 1 highest-level creature that can be summoned is not summoned,
for Knight creatures, counterattack damage is reduced by 10% (percentages are subtracted) /*since training cannot be canceled*/,
for the Warlock, magic damage to a protected creature is 20% lower (percentages are subtracted), elemental chain damage is 5% lower (percentages are subtracted),
the rune priest can cast runes 2 circles lower than their usual capability; special skills completed rune and greatest rune do not work,
for Barbarian creatures, spell defense is reduced by 10% (percentages are subtracted); when attacked by a Barbarian hero, their level is considered 1 lower; the Barbarian can perform rites 1 level lower than their usual capability.
II). Medium Fair Fight -
two random properties in the artifacts of Magic Academy creatures do not work; for mages, the magic mirror skill is 40% weaker (percentages are subtracted),
for the ranger, the avenger skill does not work on 2 random creatures from the list, the critical hit probability is 15% lower (percentages are subtracted); during arrow rain and deadly shot, the ranger's level increases by only 1,
for the Necromancer, upon winning against a water creature, the necromancy skill is reduced by 20% (percentages are subtracted), archer raising does not work,
for the demon, 25% fewer creatures are summoned (percentages are subtracted), 2 highest-level creatures that can be summoned are not summoned,
for Knight creatures, counterattack damage is reduced by 20% (percentages are subtracted) /*since training cannot be canceled*/,
for the Warlock, magic damage to a protected creature is 20% lower (percentages are subtracted), elemental chain damage is 10% lower (percentages are subtracted),
the rune priest can cast runes 2 circles lower than their usual capability; special skills completed rune, greatest rune, and updated rune do not work,
for Barbarian creatures, spell defense is reduced by 20% (percentages are subtracted); when attacked by a Barbarian hero, their level is considered 2 lower; the Barbarian can perform rites 2 levels lower than their usual capability.
III). Strong Fair Fight -
2 properties do not work for four lower creatures of the Magic Academy, and for the rest they do not work at all; for mages, the magic mirror skill is 60% weaker (percentages are subtracted),
for the ranger, the avenger skill does not work on 3 random creatures, critical hit probability is 30% lower (percentages are subtracted); during arrow rain and deadly shot, the ranger's level does not increase,
for the Necromancer, upon winning against a water creature, the necromancy skill is reduced by 25% (percentages are subtracted), archer raising and eternal slavery do not work,
for the demon, 10% fewer creatures are summoned (percentages are subtracted) and the skill level is reduced by one, 3 highest-level creatures that can be summoned are not summoned,
for Knight creatures, counterattack damage is reduced by 30% (percentages are subtracted) /*since training cannot be canceled*/,
for the Warlock, magic damage to a protected creature is 30% lower (percentages are subtracted), elemental chain damage is 15% lower (percentages are subtracted),
the rune priest can cast two (one) runes; special skills completed rune, greatest rune, and updated rune do not work, the rune recoil special ability does not work,
for Barbarian creatures, spell defense is reduced by 25% (percentages are subtracted); when attacked by a Barbarian hero, their level is considered 3 lower; the Barbarian can perform only one rite
IV). This is too much!
Unique skill of the water hero: Equal Battle - during battle, the enemy's unique skill weakens
And the ultimate ability Obedient Probability - probability-based abilities of enemy creatures become less likely, while probability-based abilities of water creatures become more likely.
1). Equal Battle: Weakens by 50%(75%) the effect acting on the entire own or enemy army of other races, such as prayer, banshee scream, or the home army of Barbarians (the race I described earlier). Applies automatically and lasts for the entire battle. (Alternatively, it must be cast by the hero, spending a turn. The duration depends on the hero's level. In addition, ALL spells are removed from all stacks on the battlefield, including light spells cast by a rune priest with the darkness weakness ability.)
2). Battle Without Chosen: Weakens by 50%(75%) the effect acting on a single stack of home or enemy troops every turn, such as the Knight's oversight, the Necromancer's spiritual link, the wood elf's forest cunning, the mage's power over machines and wizard's sign, the demon's cursed sign, and all their amplifiers (devilish strike, weakening strike, etc.).
3). Combat Trickery: Probability-based abilities of hostile creatures in battle trigger with a probability 20% lower than usual. These percentages are subtracted. (Randomly, one level of the main skill of a hostile hero does not function during battle, and if that skill has any single ability/special ability, it also does not function.)
MAIN skill of the water creatures: Fair Fight (weakening the main skills of other races):
I). Weak Fair Fight -
one random property in the artifacts of Magic Academy creatures does not work; for mages, the magic mirror skill is 20% weaker (percentages are subtracted),
for the ranger, the avenger skill does not work on a random creature from the list, the critical hit probability is 10% lower (percentages are subtracted); during arrow rain and deadly shot, the ranger's level increases by only 2,
for the Necromancer, upon winning against a water creature, the necromancy skill is reduced by 15% (percentages are subtracted),
for the demon, 20% fewer creatures are summoned (percentages are subtracted), 1 highest-level creature that can be summoned is not summoned,
for Knight creatures, counterattack damage is reduced by 10% (percentages are subtracted) /*since training cannot be canceled*/,
for the Warlock, magic damage to a protected creature is 20% lower (percentages are subtracted), elemental chain damage is 5% lower (percentages are subtracted),
the rune priest can cast runes 2 circles lower than their usual capability; special skills completed rune and greatest rune do not work,
for Barbarian creatures, spell defense is reduced by 10% (percentages are subtracted); when attacked by a Barbarian hero, their level is considered 1 lower; the Barbarian can perform rites 1 level lower than their usual capability.
II). Medium Fair Fight -
two random properties in the artifacts of Magic Academy creatures do not work; for mages, the magic mirror skill is 40% weaker (percentages are subtracted),
for the ranger, the avenger skill does not work on 2 random creatures from the list, the critical hit probability is 15% lower (percentages are subtracted); during arrow rain and deadly shot, the ranger's level increases by only 1,
for the Necromancer, upon winning against a water creature, the necromancy skill is reduced by 20% (percentages are subtracted), archer raising does not work,
for the demon, 25% fewer creatures are summoned (percentages are subtracted), 2 highest-level creatures that can be summoned are not summoned,
for Knight creatures, counterattack damage is reduced by 20% (percentages are subtracted) /*since training cannot be canceled*/,
for the Warlock, magic damage to a protected creature is 20% lower (percentages are subtracted), elemental chain damage is 10% lower (percentages are subtracted),
the rune priest can cast runes 2 circles lower than their usual capability; special skills completed rune, greatest rune, and updated rune do not work,
for Barbarian creatures, spell defense is reduced by 20% (percentages are subtracted); when attacked by a Barbarian hero, their level is considered 2 lower; the Barbarian can perform rites 2 levels lower than their usual capability.
III). Strong Fair Fight -
2 properties do not work for four lower creatures of the Magic Academy, and for the rest they do not work at all; for mages, the magic mirror skill is 60% weaker (percentages are subtracted),
for the ranger, the avenger skill does not work on 3 random creatures, critical hit probability is 30% lower (percentages are subtracted); during arrow rain and deadly shot, the ranger's level does not increase,
for the Necromancer, upon winning against a water creature, the necromancy skill is reduced by 25% (percentages are subtracted), archer raising and eternal slavery do not work,
for the demon, 10% fewer creatures are summoned (percentages are subtracted) and the skill level is reduced by one, 3 highest-level creatures that can be summoned are not summoned,
for Knight creatures, counterattack damage is reduced by 30% (percentages are subtracted) /*since training cannot be canceled*/,
for the Warlock, magic damage to a protected creature is 30% lower (percentages are subtracted), elemental chain damage is 15% lower (percentages are subtracted),
the rune priest can cast two (one) runes; special skills completed rune, greatest rune, and updated rune do not work, the rune recoil special ability does not work,
for Barbarian creatures, spell defense is reduced by 25% (percentages are subtracted); when attacked by a Barbarian hero, their level is considered 3 lower; the Barbarian can perform only one rite
IV). This is too much!
Unique skill of the water hero: Equal Battle - during battle, the enemy's unique skill weakens
And the ultimate ability Obedient Probability - probability-based abilities of enemy creatures become less likely, while probability-based abilities of water creatures become more likely.
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...