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I try to ensure that the main hero has the following skills: logistics, earth magic, attack, defense, leadership, and/or luck (these two skills are almost equivalent), tactics – these are the 6 main skills, archery (if there are 2 stacks of archers in the army), if the map is large, wisdom + air magic, and preferably intelligence, pathfinding (if there are many sands, swamps, or snow on the map), navigation (if there is a lot of water), fire magic (if you manage to quickly create a berserker). Eagle Eye, First Aid, Artillery, Ballistics, Literacy, Training, Scouting, water magic, resistance, estates, mysticism – forget about these. The setup will be slightly different for In the Wake of Gods, but I haven't played it much.