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1st annual offline tournament "Best Of The Best"

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#324
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1. Artifacts. Initially, before VDV introduced the restriction, I planned to have one of the MOD's artifacts (a ring) found in a chest – it's still there, but it's too tedious to go get it because it's useless... And I also planned to buy a couple more components in a certain place. This would have significantly reduced the game time. Now there's an official ban – it's clearer and simpler. But no one has banned digging for other artifacts; if you can, dig them up :) Just remember that you won't be offered more than three sets of artifacts per month, no matter how much you save/load... Although I don't understand what the problem is... I haven't been searching for artifacts for a while – I used to have amazing luck. Here, it's all about luck. No one has banned buying a magic book... The book certainly optimizes logistics, but it won't help you avoid the main battles... So its help is conditional. But I'm sure it's unlikely to appear for sale – to be honest, I don't remember them ever selling books THERE...
IronAxe;48179
By the way, another question – the map editor clearly prohibits the presence of certain spells and, in my opinion, artifacts. So, what about these artifacts appearing in the same stores, or, for example, books containing all the spells?
Artifacts prohibited on the map will not appear anywhere unless the author buries them themselves. This also applies to spells, secondary skills, and heroes. What the author prohibits will not be freely available. If there is a ban on a certain spell, I think a magic book containing it automatically becomes prohibited, even if this is not explicitly stated by the author. Although this is debatable...

2. Fairy vs. Legion of Dwarves. The calculation is approximately correct. It's clear that no one will spend 14 hours on a battle. BUT, it all depends on the motivation and the subsequent situation. If you're playing for yourself, there's no enjoyment in it. If you're playing a speed tournament, the situation is completely different. Here's an example from my experience:

At the start, there's a very unfortunate respawn point, and the only way out of it is guarded by a crowd of dwarves. Scouting showed that Angel Wings are located in a Pandora's Box on the other side. Here's your motivation... On the first day, we buy Adele (it will cost a maximum of 5000 gold) and recruit two dozen upgraded fairies standing nearby... Then – it's time to work.

As a result, we clear out the neutrals on the first game day, gain access to the Angel Wings, and at the same time gain more than 10 levels for our hero. And at this stage, with a competent approach, you can have an expert in earth or air, expert diplomacy, wisdom, etc. This depends on how the hero's skill tree develops. And all this, please note, is on the first day. Are the prospects clear? :) And who will judge you for wasting time?... Yes, there was more than one fairy at the start, but that's not the main point – the principle is important...

3. Discussion. I agree – a general theory that doesn't reveal the nuances of the game strategy on THIS map is not a tournament discussion. And it's better to have all conversations, for those who are interested, within this forum, without going beyond its borders and especially not in private... :) For the common good, so to speak...
Espion;48185
Please add me to the list of participants.
Don't worry. Download the save and play to your heart's content. Your nickname will appear on the list as soon as VDV returns...
Сначала было слово...
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