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Sacred Haven of Debauchery

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#40854
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Lizards are fine; I wouldn't nerf them, but taste is subjective. The patches mainly focused on heroes: mages now have a cooldown on spells, attack speed is tied to Dexterity instead of Morale, items with spells also have a cooldown, and the entire hero development mechanic has been rewritten. As for factions, they mainly adjusted the cost and creation speed of undead and dwarves, slightly buffed the Hive, made the Ogre, which was a terror to air units, even stronger by giving it an assassination ability, and also tweaked all archers (especially High Elves), making their fire arrows no longer ignore the arrow resistance ability of skeletons and buildings, which was a major issue. They also made minor adjustments to other units, giving the Inquisitor electric damage, changing the tower attack of lizards to piercing damage instead of fire damage, and so on. Plus, there are a lot of new artifacts and a new area in the campaign. And they fixed a major exploit, but I won't tell you what it was, just in case :p

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