Explanation of some points and the changes made:
- The enforcer of the Yamaguchi-gumi clan can now commit murders. This was added so that the clan would have at least some firepower (it would be strange if they couldn't kill), but at the same time, using it means that they cannot use other good special actions that night (namely, controlling someone else's voice and blocking).
- The order of special actions has been updated.
- Each clan can perform two special actions per night (including murders for Inagawa-kai).
- The policeman cannot hide at the cafe owner's place.
- The protection of the enforcer is displayed only in case of success; it does not work on the medic (it seemed strange to me that criminals would protect a state institution like a hospital).
- Initially, I didn't like that the hitman needed to eliminate both the city dwellers to win, but I couldn't make the conditions for his victory such that he wins if he stays with the city (as a one-sided winner or a two-sided winner) because making him the winner when the city has also eliminated crime is illogical, and at the same time, it is impossible to make both of them winners under such conditions, as this would turn him into an ordinary city shooter. Based on this, I slightly changed his role. Now he cannot freely make decisions and is obliged to fulfill someone's order if there are two or more. The policeman can now also send orders. The hitman's winning conditions have also changed - he wins together with the city if there are no hostile clans left. This will make him more responsible in choosing his target and, at the same time, will not turn him into a city shooter.
- Recruitment does not affect the number of special actions used that night (i.e., clans can perform two of their own special actions, as well as this one).
Oh, yes: clans must send their order before the start of the night. As now and in the future. This is done to prevent the nights from being prolonged.