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Druid Island REMASTERED

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#57
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I completed this map in one evening, playing as the Elves. I enjoyed the map – it’s quite interesting, but it would be good to have more obstacles, because after the Elven Ranger Ossir (the archers’ leader) accumulates enough Forest Archers, the game boils down to shooting everything that comes into view. And after capturing the Unicorn Horn Bow (guarded by a Forest Guardian before Tieru Hill) and the Ring of Swiftness, this hero becomes simply invincible, and battles are almost without losses:cool:. You turn the Forest Archers into Master Archers, and due to their high initiative and the absence of penalties when shooting, the Master Archers eliminate almost all opponents before they even have a chance to engage in combat:smile10:. Then you sail to the mainland and eliminate your opponents one by one, not allowing them to develop (the Orcs didn’t even manage to capture a second city).

And also – if the demons broke out of Hell according to the plot, then the map simply begs for an “underground” area where the demons should be placed and given not two, but five or six cities, and all the cities on the mainland should be given to the Orcs. Place a VERY strong garrison on the border of the underground area:smile51: or some kind of condition that requires time to fulfill (at least a month). Then the map might become even more interesting – IMHO.

But these are just suggestions, and in general, I really liked the map.:)
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)