It's hard to find a game that's more boring in terms of gameplay. I've tried to play it many times, and each time I'd fall asleep at the keyboard with square marks imprinted on my face. Build a base, build units, kill everyone. This was often the case, for example, in C&C, but in C&C, there's high-tech futurism, spiced up with a certain plot, map design, and engaging gameplay. This was the case in the Age of Empires, but in the Age of Empires, there were historical, epic battles with huge, meticulously crafted maps, allowing you to role-play as great figures of the past. This was the case, for example, in Warcraft III, but new fans praise it for its plot, characters, and the atmosphere of the universe. This was the case in Dawn of War, but the fanboys still get excited just from the possibility of playing a tabletop game on a computer with miniatures wearing shoulder pads in a grimdark future with titanic robots, chainswords, and spaceship-cathedrals. This was the case in StarCraft, for example, but even there, there are enough characters, there's a plot, and the three factions are meticulously developed and differ in everything.
But what does Battlecry have? It has build a base, build units, kill everyone. The only bone for a reasonable person is the ability to level up a hero. The second bone, for the masses, is a million races, consisting of one model with different skins and stats.
A hundred elves! Two hundred humans! A race of minotaurs. A minotaur worker, a minotaur warrior, a minotaur archer, a minotaur riding a minotaur. "Sir, scouts have detected a band of minotaurs nearby!" says the scout during the briefing. Okay, I'll send a squad of Nidhogg warriors to meet them. Regular dwarves, dark dwarves. Dark humans. Light humans. Dark elves, light elves. Forest elves. Jelly elves. High elves. Low elves. "Twenty-eight character classes" is written on Wikipedia. I think on the boxes with the disk, "completely in Russian from Seventh Wolf," they wrote the same thing: a hundred races, two hundred classes, three hundred spells! Immerse yourself in a mysterious world full of dangers and defeat your enemies! Kill enemies, even yourself! There are five missions in the game? More than four huge worlds!
A completely soulless, vile piece of garbage, parasitizing on the original "Warlords," which had plenty of mythical creatures, but there wasn't such mass-produced crap.
Lokki didn't like Battlecry because THAT WAS the case, blah blah, he doesn't like the gameplay. It's a matter of taste.
He just expressed it in an overly butthurt way and, as he likes to do, as if it were the truth.
Except the ones we've made