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Sacred Haven of Debauchery

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Age of Empires with the The Rise of Rome expansion has 16 factions; Cossacks: European Wars with the Last Argument of Kings expansion has 18 nations; Warlords - Battlecry III has 18 factions; Dominions - in all parts, approximately 20 factions per era, totaling about 60 factions in each game. Which one has more?
Basically, my point is that it's possible to create a good, worthwhile game with a large number of factions, if the developers have the necessary skills. But with NWC, as much as I respect them, even with just 6 factions, there's an imbalance, let alone if there were more. And fans can create something great, if they don't go too far, like the creators of FoK on DoW.

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