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Druid Island REMASTERED

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Skull
Isn't it a bit too generous to have a Tear of Asha with such high growth rates?:smile32:
And if the growth rates are so high, why is gold prohibited in the second castle?:( There's a catastrophic shortage of gold!

Read all the posts carefully.
The Tear of Asha is given to the Orcs to compensate for the lack of a third castle.
Furthermore, Inferno and Elves also have high growth rates towards the end, with three castles and two dwellings, so with full development, everyone is in roughly equal conditions. I wrote about this.

Gold is prohibited in the second castle for balance reasons.
Firstly, the Orcs have more gold mines, in general + they have more abandoned mines, some of which may be gold mines if they are lucky.
Secondly, the Tear of Asha gives +5000.

I don't remember the exact calculations anymore, but this is how the balance is maintained.
By fully controlling their territories, in the late stages, Inferno and Elves will receive, it seems, +11 or +12 thousand.
The Orcs will receive the same amount, and if they are lucky with an abandoned mine, one or even two thousand more.
The only difference is that Inferno and Elves can reach their maximum earlier, while the Orcs will find the Tear of Asha and reach their maximum later. Thus, for a certain time, the Orcs will be behind the others in gold production, but then, with the Tear of Asha, they will take the lead.
These are the unequal conditions for all races that I was talking about.

Furthermore, resources have always been used as a limiting factor in all games and on this map in particular.
You are contradicting yourself again - you say that the growth rates are too high, but there is not enough gold for everything. That's the point - you won't have enough money to buy all the units that are available, even though you have them. You will have to choose which units to include in your army, taking into account the amount of your resources.
The same situation applies to mercury. It's a limitation. Although I'm still thinking about that.

By the way, the Tear of Asha in my case gives +3
It seems to be calculated as follows:
+2 in the castle and +5 growth from the dwellings gives a total growth in the castle of +7. The Tear of Asha is based on this value, 7+50%=10. That is, the Tear of Asha gives me a growth of +3 and the total amount of growth is +10.