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How is that possible? A tear gives +3 A Castle gives +2
A Dwelling gives +1 increase and +1 directly in the Dwelling itself
There are 5 Dwellings in total. So, Castle + tear + Dwelling + increase from the Dwelling in the Castle 2 + 3 + 5 + 5 = 15
You have some kind of unusual Tear, don't you think? Or is it in every Castle? But even so, it only increases the base increase by 50% - therefore, thanks to the Tear, there will be 1 more Cyclops (50% of 2); the other modifiers are calculated correctly.