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Druid Island REMASTERED

#45
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Ment
A tear seems to give +2, right?
no - it gives a +1 increase (i.e., 50%)

Added 8 minutes later
codenameray
How is that possible?
A tear gives +3
A Castle gives +2

A Dwelling gives +1 increase
and
+1 directly in the Dwelling itself

There are 5 Dwellings in total.
So, Castle + tear + Dwelling + increase from the Dwelling in the Castle
2 + 3 + 5 + 5 = 15
You have some kind of unusual Tear, don't you think? Or is it in every Castle? But even so, it only increases the base increase by 50% - therefore, thanks to the Tear, there will be 1 more Cyclops (50% of 2); the other modifiers are calculated correctly.