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Yes, this kind of situation happens in various maps: a strong stack gets close to the archers, and they can't be defeated in one attack. Meanwhile, a weak stack stands further away, and you can finish it off in melee combat and position yourself so that the strong stack doesn't attack on its turn. On the other hand, in SoD, you try to avoid this at least because of the morale of the neutrals.
Actually, it's time to move the last 4 pages of discussion to the round table; the topic was created for ready-made, working tactics.