codenameray, well done. The story is good, and you've thought through the units well. Let's get started with the review, if you don't mind. The first thing I want to ask is, do you remember Forge? I have a strong sense of déjà vu. And, as with Forge, I'm against something like this in Heroes. We have enough Dragon-Golems from the 4th installment. Second question, were you inspired by Warhammer? The déjà vu is just as strong. Okay, let's move on to the units:
1. Miner-sappers are ordinary; there's nothing to criticize, but also nothing to praise. There are plenty of them in games: like these.
2.
Equipped with two steam fists or pneumatic fists. In short, iron gloves that somehow punch on their own. Unfortunately, I don't know how to explain it to you in more detail.
3. Thrower-bombardiers. Again, it's all logical, but also banal; many games have something similar. Let it live.
4. Icarus. More information is needed; again, the associations are banal: like this.
5. Mechanical warriors and mechanical knights. One, two, three, four. I can continue.
6. Cannon-gunners. Ogres! like these.
7. Mechanical giant-destroyer. One hand is a mace, and the other is a flamethrower? It's hard to find an exact copy, and I don't have time right now; I'm at work. Here, take a look: this.
The hero himself evokes associations with this.
In conclusion. It didn't turn out to be completely new, from scratch. You came up with a great race, but the unique feature is banal, overused, and steampunk. You did a great job in a day, especially considering that you were also working; I honestly praise you, you deserve it. But it doesn't fit into the concept of Heroes – one, it's full of clichés – two. In my opinion, it's a plus/minus, a draw.

