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- Tactics skill in Heroes 3.

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Tootsie Pie
No one has noted one of the main (and not so obvious, like contextual help) advantages of tactics – a more convenient arrangement for flanking. Very good players can flank anyone even without tactics, but I, even with group golems, struggle without tactics – they just rush forward. And there are also trolls – once enraged, they can reach the stack of archers on the 1st turn; with tactics, you can not only provide basic cover but also lure enemies in one direction, divide them into parts, and, if you're lucky, detach a single stack from them. You can use the terrain, position units – for example, place slow dragons for self-buffing or a mass attack (not very reliable, depends on the AI and the player's skills). Therefore, this skill is even more useful for non-ranged troops.
Often, tactics are more useful than mass slow/haste – if you have strong melee/archers/no mass haste, I would prefer tactics over logistics.
I'll risk bringing up an old topic – tactics, like mass slow, and starting with conflict/rampart, are less relevant with high skill. For example, a bad player needs mass slow to capture the conservatory, but an average player doesn't.

Don't worry about it :) In any case, tactics are a welcome guest in the tree of predictions... Only logistics, defense, and offense are better, followed by earth (with slow) and air (with haste), and everything else depends on the circumstances.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...