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Sacred Haven of Debauchery

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#39982
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Creating a location (as with everything else, for that matter) for a game with modern graphics is much more complex than for games with older graphics, and this is where all sorts of drawbacks arise. Perhaps if all major companies that release games weren't so focused on graphics (otherwise, they wouldn't sell), there would be games made according to the old principle, but with a huge world. By the way, in the same Dragon Age, the locations are made in the same way as in shooters. Essentially, you can't miss anything; everything is only available through quests and the like.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария