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Sacred Haven of Debauchery

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#39763
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The dialogue system is like in Mass Effect. I don't like it because it clearly and obviously divides the answer options into "bad" and "good," as if for fools.
There, some of the "lower" options are actually for good guys, and vice versa.
- The animation of a mage's normal attack. I don't know why a mage needs to wave his staff as if he's performing in a circus.
- The animation of warriors' combat. In the first part, it was closer to realistic; here, there are jumps, whirlwinds, swings, and so on.
But it's effective. Although, I found it amusing that Hawke, after several hundred "stabs" to himself with a staff (by the way, there was a moment when my blood was worth 7 mana), was still alive.