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Current questions and answers regarding the map editor.

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#581
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Here, it's in Russian and English. All the necessary basics.

https://rapidshare.com/files/562215582/Editor_Documentation.rar

Added 3 hours and 4 minutes ago
Today I was testing my map and encountered this problem:


At least now it's clear why the Orc sometimes "acts dumb." This doesn't happen every time on this map, but quite often. Of course, this would never happen with a real person.

So, the question for the experts - how can this problem be solved? What are your ideas?
I have two ideas in mind - maybe it's possible to somehow teach the AI to take monsters from caravans, as the game itself provides?
Or, which is theoretically simpler, but I don't know if it's possible - maybe it's possible to expand the access zone to the castle? That is, the castle has an entrance, and in the editor, it is highlighted with a green square. So, is it possible to make more of these green squares around the edges of the castle, so that there is wider access to the castle and everyone doesn't rush to the same point?