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#562
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I love a well-developed naval component in global strategy games or RTS games. In Age of Empires, I would set up an archipelago and actively focus on controlling the sea, bombarding the coastline with triremes, and landing troops. Red Alert 3 partially delivered on this with its further development of the naval theme; they did very well to not miss out on such interesting aspects from the second game. In Total War: Medieval, the essence of playing as the Vikings lies in controlling the sea and carrying out targeted, effective raids on the shores of Albion until you weaken them enough to transport an army there and establish a firm foothold. In Giants, I enjoyed playing the RTS mode as a sorceress, building shipyards, and attacking from the water. In Heroes, I love water maps, and in the third game, there was one XL map with a thousand islands (or was it called something else?), consisting of an incalculable number of small landmasses. I enjoy conquering the seas, but they are not present in many games, and they are not as well-developed as I would like.
My sword, my trusted ally, unphased by my aspect.