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Druid Island REMASTERED

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#18
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antonag07
I've added the option to choose heroes/starting bonuses again - I haven't changed anything else, although it wouldn't hurt to do a thorough edit of the text for spelling and punctuation ;) (you can upload this file to your message later)

Thank you very much, I will now use this version as a basis.

Added 18 minutes ago
Ment
Regarding post 14: I also noticed the passivity of the Demons and Orcs. I decided not to interfere with them until I take everything I need on my territory. Result: I'm level 28 with an Archer set and 100 Master units, but I haven't seen any enemies yet. I won't start a new game for now, I'll finish this one.
P.S. Maybe place some neutral Orcs and Demons on the Elven territory, even if just a few? Just so that it's possible to choose sworn enemies in advance.
P.P.S. In some places, the neutrals on the mines prevent passage along the road, which is a bit annoying. Maybe move them somehow?

The Orcs are the most passive. I don't know what the computer is waiting for, but it's very reluctant to conquer territory.
The Demons are playing very well. Today, while playing as the Orcs, I observed them. They have taken back all three of their Castles and have almost cleared their territory. By the end of the second month, they were the most numerous Faction and were already preparing to sail to my shores. By the way, during the game, they also repelled an attack by the Elf on their territory. Although they are not very eager to attack others.
The most aggressive, as I already wrote, is the Elf. He immediately rushes to other territories and doesn't hesitate to approach the Castles. On the one hand, this is good, but on the other hand, if he is defeated a couple of times, he will still sit on his island and build up an army for the next attack, but will still ignore the Castles. That is, in the long run, he can be easily defeated by a war of attrition, repelling a couple of his rushes.
Although, when the Demon defeated him today, the largest army and the strongest hero, if you believe the rumors in the tavern, were still Elven.

I am now thinking about opening passages in the mountains towards the Elven Castles and placing shipyards there. That is, there will be three exits from the island, not one. This will encourage the computer to behave more in accordance with the storyline and capture the Castles of its Faction, and may also reduce its tendency to rush.
I think I will remove the one-way portals.
In general, I will try today - if the idea is successful, I will implement it.

Regarding the Orcs and Demons on the Elven territory...
Well, it's possible in principle, although what Orcs, let alone Demons, could be on the island, which is inaccessible to them. Perhaps I will place a couple somewhere near the Castle on the left. And it would be quite generous to allow the Elves to choose their sworn enemies in advance. As it turns out, the Elves are quite strong.


And regarding the neutrals...
It is possible to move them, although the Elves have very little space - the island is small and there is not much room to maneuver. And there is also not much territory around the other Castles.
In addition, these monsters perform two tasks at once - they block the road and prevent access to the mine.
But I will take a look, maybe I will find some serious problems with this.
Just yesterday, playing as the Orcs, I made a couple of such changes so that the player does not stand idle for too long at the beginning of the game in front of strong monsters on his path.