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Sacred Haven of Debauchery

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Yes, the third installment has great campaigns that form a cohesive narrative. This is not like the second game, where it's unclear who actually won, what happened, and what didn't (if you analyze the entire chronology, rather than the "Orcs won/humans won" scenarios).
Arandor
you'll need a leader
Arandor
*nominates himself*
Sometimes, Ar, you can actually make a good joke.
Lock would be a good leader, but there's one caveat – we'll reach the nearest slave traders' guild, where he'll sell us into slavery.
Well, maybe Heaven would let us:
Morning
Yes, Heaven would be useful. He's efficient, doesn't act smart, and can get water from camel droppings, which will buy us some time.
Where do we go?
Where do we end up when we save the world?