RomarioGrom (blue, Fortress, Styg, Styg) def montigor (red, Dungeon, Dace, Grindan) 2sm4d(3) 141 Sod
Confirmed. Having taken all the restarts, it spawned dwellings: medusas, two harpies, one minotaurs, a max-level hive, but there were very few resources. By the end of week 1, 1-5 in the fort, a thousand gold, and a portal with a painted external dwelling of medusas and minotaurs (they were further away) — the medusas entered :(. Searching for money, I ran through a poor secondary area, then there was a long troop transfer towards the Dwarf Cottage (15). Having bought troops and ignoring the Mage Guild construction, I decided to break through the GO, but as it turned out, the GO had generated in a different place, and the exit to the surface led straight to the opponent. Seeing the opponent's stronghold and troops — my own hadn't arrived yet — I decided to head to the treasure zone to accumulate some power. But Styg resolutely headed in my direction, so I attacked in turn, since I had a clear advantage in troops. Having overall caught two Curses of the Netherworld, Rain, and Armageddon — hope remained that the opponent had built the Mage Guild in Tower (3 combat spells of level 4! — for some reason I didn't think about the Pandora's Box with all level 4 spells) and didn't have enough gold to resurrect. With the remnants of my troops, I try to slip past the opponent's respawn, but Styg stays overnight in the capital and catches Grindan without difficulty.
Thanks for the game. And also for the stream recording. As was rightly noted, waiting with 10 minotaurs under Bless when I needed to attack the opponent's last 6 basilisks, hoping for morale, was an obvious "blunder"