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“Almaric”

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#8
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Marmot

But it's interesting: allies usually ask to share resources or send packages themselves. Didn't you have any such events?
He behaved quietly and didn't ask for resources, and of course, he didn't help with anything.
Marmot

I re-uploaded the corrected map. Please replace the old version for those who have already downloaded it!
I will also make corrections to the map creation description later (I will replace the screenshot with alliances).
I completed the map in the old version. I received the alliance because I didn't kill everyone - one comrade hid in a shelter:smile10:
I was a little concerned about the situation where the player's actions are predetermined in the script. (Where to go, what to do, where to spend the night, swim across, etc.) This is a good hint, and it is probably relevant for understanding the plot of the scenario. Carelessly leaving his city, comrade "Green" loses it and dies out like a mammoth in seven days. "Orange" comrade gains an advantage in the second week by owning two, and even identical, castles.

Also, I was surprised by the moment related to visiting the library and university, where I found a sad inscription that, by order of Her Majesty Queen Yasmina, the library is closed! :) It's a pity it wasn't a lunch break: D, otherwise I could have come later. :)

The guard on some valuable assembled artifacts is quite strong; when an army appears to break through, the artifacts themselves will no longer be very useful because the game will be completed. :smile42: There are also places where you can walk through the trees, but these are minor details.
In general, I liked the map, thank you.

Congratulations on your debut, Marmot. Good luck with your future map-making.:smile02: