But it's interesting: allies usually ask to share resources or send packages themselves. Didn't you have any such events?
I re-uploaded the corrected map. Please replace the old version for those who have already downloaded it!
I will also make corrections to the map creation description later (I will replace the screenshot with alliances).
I was a little concerned about the situation where the player's actions are predetermined in the script. (Where to go, what to do, where to spend the night, swim across, etc.) This is a good hint, and it is probably relevant for understanding the plot of the scenario. Carelessly leaving his city, comrade "Green" loses it and dies out like a mammoth in seven days. "Orange" comrade gains an advantage in the second week by owning two, and even identical, castles.
Also, I was surprised by the moment related to visiting the library and university, where I found a sad inscription that, by order of Her Majesty Queen Yasmina, the library is closed! :) It's a pity it wasn't a lunch break: D, otherwise I could have come later. :)
The guard on some valuable assembled artifacts is quite strong; when an army appears to break through, the artifacts themselves will no longer be very useful because the game will be completed. :smile42: There are also places where you can walk through the trees, but these are minor details.
In general, I liked the map, thank you.
Congratulations on your debut, Marmot. Good luck with your future map-making.:smile02: