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So, in short, what I remember about my games:
Round 1:
Dust (yellow, Wizard, Barbarian) def DR28 (blue, Sorceress, Barbarian) 3 way cross
The setup was standard, and the same build of Sorceress vs Wizard is interesting; however, it requires very sharp and aggressive play from the Sorceress's side, with Phoenixes built on the first...
So, as expected, I fixed the Giants on the first, at 122 (I took quite a few money chests, which is the only way for a Wizard) already upgraded them and... then a stall. Nothing to do - we skip turns, save up for Titans, and things are moving suspiciously slowly! :confused: Right, it turns out my gold mine works like a mercury one :eek: Anyway, I barely managed to buy 2 Titans over 3 turns. In the second week, I painted the Dragon Utopia with 3 Titans; at the start of the 3rd week, I broke through the passage from 9 CD into the center (lost 1 CD and 1 Titan - alas, tempo :cool: ) attacking, I think, with 3 Titans and 3 CD. Next, I wanted to go to the opponent, but there was no money for one-time buyouts at all, and the Titans were idling in the castle, so we break the computer's CD (losing another Titan), collect its cash, the Dragon Utopia, the Castle; out of joy, we buy up all the "thunderers" and then go to the opponent.
It turned out DR28 didn't build phoenixes but tried to play a Warlock castle - built CD there, but it didn't help because I had already put out 3 Dragon Utopias, leveled up quite well, + Titans still shot...
Thanks for the game, the start has been made. :)
Round 2:
Dust (purple, Necro, Sorceress) def GreatGenius (blue, Barbarian, Warlock) Spellcasters
In my opinion, a strange choice of castles; playing as a Barbarian on this map is an incomprehensible choice to me... Although magic and a leveled-up hero decide here, Necro should be in favor with its CD on the 1st.
For my part, I messed up - I didn't notice that purple had no gold mine, while blue did - I thought there should be an equal number of mines in the original...
Alright, we started. My start turned out to be crappy. I picked Necro with one goal - to fix CD on the first, but it didn't happen; a total disaster occurred with gray (Grands on the mine and not a single stack) and dragons didn't spawn, only Liches and Vamps. But a decent artifact is visible - a Bolt amplifier by 50%, and lightning was given in the castle, so I thought - need to rush, and I ran. :smile13:
I upgrade Vampires, buy out Mummies + Halflings and some other junk led by 50 mana and a hit Bolt for 200 go through Paladins to visit the opponent. As luck would have it, an artifact of +3 attack taken from them is given only to the Leader; well, nothing, inspired by the amplified lightning, I boldly run to the castle, on the way even clearing chests left by Gena, leveling up... I approach the castle, 10 gr. Ogres, Wolves, lots of Centaurs, + something else attack me - well, this is all nonsense I think, aiming a bolt at the first target... :rolleyes: ...and then a letdown, Gena has 50% Lightning protection, and other damaging magic I've never seen in my life! :smile21: In the end, instead of victory in battle, only an exchange of armies, and further unclear prospects without a gold mine on my side. :confused:
But at the same time, a vile, sneaky plan was born to catch his GG with "Wave of Death" on gargoyles! :cool: I leveled up this magic for the loser, plus 3 SP so that a gargoyle could be taken out at once, I give him 4 zombies ;) and at the right moment I attack. Gena, not suspecting anything is wrong, gives me a cast - and that's it for the GG.
Interesting clash, and the map lived up to its name! Thanks for the game! :)
Parallel to Round 2, I played a game with PReDS.
Dust(red, Necro, Barbarian) def PReDS (yellow, Wizard, idk) Beltway
Well, there's not much to tell here, other than that it was pleasant to play with the future CIS Champion of "three" :) :) It's clear that Dima lost on the build. Of course, CD on the first on this map is easy, and they arrived at his place on the 2nd, but he didn't build Giants, and idk if there's even any point in them leaving... :rolleyes:
Round 3:
Dust (yellow, Necro, Knight) draw Horn (blue, Necro, Barbarian) 3way cross
There was already something similar to the description of this game above, so briefly. The start didn't go well for either. It's unclear who had it worse: Horn with payment and ranged guards, and without GG on the first, or me having the Sulfur and Gold mines completely blocked by a pack of gr. Champions. :smile21: In general, I could have surrendered if I hadn't built CD on the first, but still experiencing mega-stress, I barely managed to put them in without sulfur, gold, and those tasty resources that lay nearby... 75 coins left :cool: :p
Then it turned out that my secondary is native!!! Hallelujah I thought! :smile12: Experiencing the same mega-stress (since previous CD were placed after exchanging all resources completely), I still barely fixed CD in the second week and in the secondary + took red from Dragon Utopia! Everything seemed great!
Moreover, Horn declares defeat since he's losing in Dragon Utopia. I suggest auto; Sasha takes that Dragon Utopia, and I buy a double build with difficulty, not enough money. I break into the center as soon as I could buy up, and there Horn had already taken the 2nd Dragon Utopia - nothing to do, I attack. And I'm shocked by Horn's stats :eek: , the battle is lost.
The thing is, besides the fact that I wasn't given a single artifact for power stats, I had to take many gold chests to build CD on the first and second, which of course strongly affected the knight's leveling... Anyway, we decided to replay the game from scratch as North vs South.
Parallelly started playing Teleporters for 3 (though on the 3rd day Horn failed at the mine, so effectively played for 2 with Eric):
Dust (orange, Wizard, Barbarian) def Nagan-4 (green, Barbarian, Barbarian) & Horn (yellow, Sorceress, idk) Teleporters
I don't recall when I played Teleports as orange, but since my experience playing on this map is much greater than that of the opponents, I didn't particularly object; moreover, the first was allowed to choose a race from the 3 remaining - started as Wizard.
On the first, I didn't build Giants, but fixed red CD at the computer's - for tempo; Titans take long to wait for, and there's no point in buying out Giants. I rushed the computer without problems, leveled up GG, built chains of 2 castles, built Mages as support for CD, bought all this on the first day and rushed straight to visit Eric, leveling up GG on the way.
I arrived at the opponent's respawn with GG + a couple of losers with arrows, revealed that the passage to the teleport was already broken (there were Hydras), meaning Eric's hero is already decked out with goodies from the island and there's no point in attacking; I'll have to wait for Titans and CD growth! So I do that, hanging out/leveling up on the border of the enemy respawn. I don't want to go to my teleport, nor much to Horn's, because it would be kind of unfair, and I don't want to drag out the game since our final game with Horn was happening at that moment.
So I save up/upgrade Titans, transfer the whole army including CD, Liches, Mages, Birds GG and attack at the start of the 3rd. Eric's hero seriously surpasses mine in stats, but 4 Titans and 7 CD know their business; moreover, Nagan didn't build Cyclops on the first, which of course significantly reduced his chances of victory.
Thanks for the game! :)
Round 4:
Dust (yellow, Barbarian, Barbarian/Sorceress) def Horn (green, Sorceress, Barbarian) North vs South
Damn, what a stupid map!!! :mad: Why did we even start playing it!? :( No matter how I sped it up - no use, you can't out-power someone here!
I regret now that truly worthy maps weren't played, but such stupid ones were...
We already wrote about this game, so I'll remind you briefly.
My start didn't go well because a lot of stone went into building Trolls etc. - couldn't build the castle in my native village. Horn accordingly did this successfully and got a double build of Ponies as early as the 2nd week in addition to Phoenixes in his own; I only built Cyclops... (we were lucky that both had their native village, and the game didn't turn into a farce).
So Sasha's start was noticeably better, he significantly levels up GG on Phoenixes, he has more villages, higher income; my GG is still level 1, and the main army is operated by Sorceress with Loga - basically everything is a mess :( . But I still build up my native village to Cyclops, and most importantly on the 2nd I capture the upper computer, which gives +2k to income! Then GG gets smashed at his respawn and starts slowly leveling up. Mama-Sorceress floats off to take out the lower computer - Necro, which works out well = another +2k gold per day :) . The situation is already looking brighter; it's clear that I can buy out my double build with such income, but Horn - idk. Moreover, it seems to me that 2 Barbarian castles out-power (thanks to Ogres, and Trolls with Cyclops also grow okay :rolleyes: ) the "skinny" Sorceress, so I don't intend to attack myself. Horn understands this too.
So, the point of all this 2-day headache was that Horn was forced to come visit me; I met him with 5 single units of genies and one unit halved the main stack of Birds. That's when he surrendered.
It must be said that he could have killed me earlier (I couldn't buy out all growth) if he had known my situation, but it seemed to him that my income + free great upgrade of Ogres and Orcs allowed me to buy everything on time. Moreover, in one of the last days my GG finally gets Wisdom, which means Teleport 20 Cyclops, and Hordes of Ogres on the battlefield + I could also study Mass Hex as an option. In general, that's how we started for a funeral and ended for health. :)
p.s. I'm in a hurry, writing from memory; see all details in saves.
Also apologize in advance for excessive mistakes! :o
p.s.p.s. I am very glad that it finally worked out to play in a real club tournament for the second heroes! This wonderful game is already so many years old, and such a tournament, actually, is the first in my memory! Moreover, its composition, frankly speaking, was selected excellently; only a couple or three famous fighters were missing, who unfortunately could not come!
If Eric suddenly organizes a similar tournament for h2 - I pledge to defend my place in it! :)
Round 1:
Dust (yellow, Wizard, Barbarian) def DR28 (blue, Sorceress, Barbarian) 3 way cross
The setup was standard, and the same build of Sorceress vs Wizard is interesting; however, it requires very sharp and aggressive play from the Sorceress's side, with Phoenixes built on the first...
So, as expected, I fixed the Giants on the first, at 122 (I took quite a few money chests, which is the only way for a Wizard) already upgraded them and... then a stall. Nothing to do - we skip turns, save up for Titans, and things are moving suspiciously slowly! :confused: Right, it turns out my gold mine works like a mercury one :eek: Anyway, I barely managed to buy 2 Titans over 3 turns. In the second week, I painted the Dragon Utopia with 3 Titans; at the start of the 3rd week, I broke through the passage from 9 CD into the center (lost 1 CD and 1 Titan - alas, tempo :cool: ) attacking, I think, with 3 Titans and 3 CD. Next, I wanted to go to the opponent, but there was no money for one-time buyouts at all, and the Titans were idling in the castle, so we break the computer's CD (losing another Titan), collect its cash, the Dragon Utopia, the Castle; out of joy, we buy up all the "thunderers" and then go to the opponent.
It turned out DR28 didn't build phoenixes but tried to play a Warlock castle - built CD there, but it didn't help because I had already put out 3 Dragon Utopias, leveled up quite well, + Titans still shot...
Thanks for the game, the start has been made. :)
Round 2:
Dust (purple, Necro, Sorceress) def GreatGenius (blue, Barbarian, Warlock) Spellcasters
In my opinion, a strange choice of castles; playing as a Barbarian on this map is an incomprehensible choice to me... Although magic and a leveled-up hero decide here, Necro should be in favor with its CD on the 1st.
For my part, I messed up - I didn't notice that purple had no gold mine, while blue did - I thought there should be an equal number of mines in the original...
Alright, we started. My start turned out to be crappy. I picked Necro with one goal - to fix CD on the first, but it didn't happen; a total disaster occurred with gray (Grands on the mine and not a single stack) and dragons didn't spawn, only Liches and Vamps. But a decent artifact is visible - a Bolt amplifier by 50%, and lightning was given in the castle, so I thought - need to rush, and I ran. :smile13:
I upgrade Vampires, buy out Mummies + Halflings and some other junk led by 50 mana and a hit Bolt for 200 go through Paladins to visit the opponent. As luck would have it, an artifact of +3 attack taken from them is given only to the Leader; well, nothing, inspired by the amplified lightning, I boldly run to the castle, on the way even clearing chests left by Gena, leveling up... I approach the castle, 10 gr. Ogres, Wolves, lots of Centaurs, + something else attack me - well, this is all nonsense I think, aiming a bolt at the first target... :rolleyes: ...and then a letdown, Gena has 50% Lightning protection, and other damaging magic I've never seen in my life! :smile21: In the end, instead of victory in battle, only an exchange of armies, and further unclear prospects without a gold mine on my side. :confused:
But at the same time, a vile, sneaky plan was born to catch his GG with "Wave of Death" on gargoyles! :cool: I leveled up this magic for the loser, plus 3 SP so that a gargoyle could be taken out at once, I give him 4 zombies ;) and at the right moment I attack. Gena, not suspecting anything is wrong, gives me a cast - and that's it for the GG.
Interesting clash, and the map lived up to its name! Thanks for the game! :)
Parallel to Round 2, I played a game with PReDS.
Dust(red, Necro, Barbarian) def PReDS (yellow, Wizard, idk) Beltway
Well, there's not much to tell here, other than that it was pleasant to play with the future CIS Champion of "three" :) :) It's clear that Dima lost on the build. Of course, CD on the first on this map is easy, and they arrived at his place on the 2nd, but he didn't build Giants, and idk if there's even any point in them leaving... :rolleyes:
Round 3:
Dust (yellow, Necro, Knight) draw Horn (blue, Necro, Barbarian) 3way cross
There was already something similar to the description of this game above, so briefly. The start didn't go well for either. It's unclear who had it worse: Horn with payment and ranged guards, and without GG on the first, or me having the Sulfur and Gold mines completely blocked by a pack of gr. Champions. :smile21: In general, I could have surrendered if I hadn't built CD on the first, but still experiencing mega-stress, I barely managed to put them in without sulfur, gold, and those tasty resources that lay nearby... 75 coins left :cool: :p
Then it turned out that my secondary is native!!! Hallelujah I thought! :smile12: Experiencing the same mega-stress (since previous CD were placed after exchanging all resources completely), I still barely fixed CD in the second week and in the secondary + took red from Dragon Utopia! Everything seemed great!
Moreover, Horn declares defeat since he's losing in Dragon Utopia. I suggest auto; Sasha takes that Dragon Utopia, and I buy a double build with difficulty, not enough money. I break into the center as soon as I could buy up, and there Horn had already taken the 2nd Dragon Utopia - nothing to do, I attack. And I'm shocked by Horn's stats :eek: , the battle is lost.
The thing is, besides the fact that I wasn't given a single artifact for power stats, I had to take many gold chests to build CD on the first and second, which of course strongly affected the knight's leveling... Anyway, we decided to replay the game from scratch as North vs South.
Parallelly started playing Teleporters for 3 (though on the 3rd day Horn failed at the mine, so effectively played for 2 with Eric):
Dust (orange, Wizard, Barbarian) def Nagan-4 (green, Barbarian, Barbarian) & Horn (yellow, Sorceress, idk) Teleporters
I don't recall when I played Teleports as orange, but since my experience playing on this map is much greater than that of the opponents, I didn't particularly object; moreover, the first was allowed to choose a race from the 3 remaining - started as Wizard.
On the first, I didn't build Giants, but fixed red CD at the computer's - for tempo; Titans take long to wait for, and there's no point in buying out Giants. I rushed the computer without problems, leveled up GG, built chains of 2 castles, built Mages as support for CD, bought all this on the first day and rushed straight to visit Eric, leveling up GG on the way.
I arrived at the opponent's respawn with GG + a couple of losers with arrows, revealed that the passage to the teleport was already broken (there were Hydras), meaning Eric's hero is already decked out with goodies from the island and there's no point in attacking; I'll have to wait for Titans and CD growth! So I do that, hanging out/leveling up on the border of the enemy respawn. I don't want to go to my teleport, nor much to Horn's, because it would be kind of unfair, and I don't want to drag out the game since our final game with Horn was happening at that moment.
So I save up/upgrade Titans, transfer the whole army including CD, Liches, Mages, Birds GG and attack at the start of the 3rd. Eric's hero seriously surpasses mine in stats, but 4 Titans and 7 CD know their business; moreover, Nagan didn't build Cyclops on the first, which of course significantly reduced his chances of victory.
Thanks for the game! :)
Round 4:
Dust (yellow, Barbarian, Barbarian/Sorceress) def Horn (green, Sorceress, Barbarian) North vs South
Damn, what a stupid map!!! :mad: Why did we even start playing it!? :( No matter how I sped it up - no use, you can't out-power someone here!
I regret now that truly worthy maps weren't played, but such stupid ones were...
We already wrote about this game, so I'll remind you briefly.
My start didn't go well because a lot of stone went into building Trolls etc. - couldn't build the castle in my native village. Horn accordingly did this successfully and got a double build of Ponies as early as the 2nd week in addition to Phoenixes in his own; I only built Cyclops... (we were lucky that both had their native village, and the game didn't turn into a farce).
So Sasha's start was noticeably better, he significantly levels up GG on Phoenixes, he has more villages, higher income; my GG is still level 1, and the main army is operated by Sorceress with Loga - basically everything is a mess :( . But I still build up my native village to Cyclops, and most importantly on the 2nd I capture the upper computer, which gives +2k to income! Then GG gets smashed at his respawn and starts slowly leveling up. Mama-Sorceress floats off to take out the lower computer - Necro, which works out well = another +2k gold per day :) . The situation is already looking brighter; it's clear that I can buy out my double build with such income, but Horn - idk. Moreover, it seems to me that 2 Barbarian castles out-power (thanks to Ogres, and Trolls with Cyclops also grow okay :rolleyes: ) the "skinny" Sorceress, so I don't intend to attack myself. Horn understands this too.
So, the point of all this 2-day headache was that Horn was forced to come visit me; I met him with 5 single units of genies and one unit halved the main stack of Birds. That's when he surrendered.
It must be said that he could have killed me earlier (I couldn't buy out all growth) if he had known my situation, but it seemed to him that my income + free great upgrade of Ogres and Orcs allowed me to buy everything on time. Moreover, in one of the last days my GG finally gets Wisdom, which means Teleport 20 Cyclops, and Hordes of Ogres on the battlefield + I could also study Mass Hex as an option. In general, that's how we started for a funeral and ended for health. :)
p.s. I'm in a hurry, writing from memory; see all details in saves.
Also apologize in advance for excessive mistakes! :o
p.s.p.s. I am very glad that it finally worked out to play in a real club tournament for the second heroes! This wonderful game is already so many years old, and such a tournament, actually, is the first in my memory! Moreover, its composition, frankly speaking, was selected excellently; only a couple or three famous fighters were missing, who unfortunately could not come!
If Eric suddenly organizes a similar tournament for h2 - I pledge to defend my place in it! :)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)