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1) Reduce by 25%.
Make it 10-15%, or 0.5-1% per level.
2) Move classes to skills.
Against. Classes are a feature of heroes; it's better to balance them instead!
3) Additional functionality for skills.
Lore increases experience gain by 10/20/30%; on Expert difficulty, it is replaced with any basic skill of the player's choice. Okay.
Ballistics: Okay.
Diplomacy: Doesn't matter.
4) Specialists in logistics and armor.
Logistics: For.
Armor: Don't touch it!!!! Or touch it together with the offensive specialists, since they currently have parity.
5) Inferno patch.
It should have been included in the base game from the start, and the issue should have been closed.
6) Tavern.
For.
7) Ufretin & Co.
For.
Lore increases experience gain by 10/20/30%; on Expert difficulty, it is replaced with any basic skill of the player's choice. It doesn't seem overpowered and is useful.
8) Remove scrolls from the zaobjts.txt file, i.e., simply prevent them from generating on the map. The checkbox for replacing them should also be removed.
For.
9) Adjust the number of starting troglodytes for the Shaman to 20-25 (currently 15-25). Increase the number of harpies for the others to 6-8 (currently 4-6), and give the Lore hero Scouting and Tactics from the start.
For
10) Make the Sorcerer use two schools of magic: Water and Air.
Against, Air already has Fly.
Suggestion: Make the functionality of wings the same as the Fly spell; otherwise, early wings seem overpowered.
11) On Expert difficulty, replace the Scholar with any basic skill of the player's choice. Another point to strengthen the Tavern.
For
Make it 10-15%, or 0.5-1% per level.
2) Move classes to skills.
Against. Classes are a feature of heroes; it's better to balance them instead!
3) Additional functionality for skills.
Lore increases experience gain by 10/20/30%; on Expert difficulty, it is replaced with any basic skill of the player's choice. Okay.
Ballistics: Okay.
Diplomacy: Doesn't matter.
4) Specialists in logistics and armor.
Logistics: For.
Armor: Don't touch it!!!! Or touch it together with the offensive specialists, since they currently have parity.
5) Inferno patch.
It should have been included in the base game from the start, and the issue should have been closed.
6) Tavern.
For.
7) Ufretin & Co.
For.
Lore increases experience gain by 10/20/30%; on Expert difficulty, it is replaced with any basic skill of the player's choice. It doesn't seem overpowered and is useful.
8) Remove scrolls from the zaobjts.txt file, i.e., simply prevent them from generating on the map. The checkbox for replacing them should also be removed.
For.
9) Adjust the number of starting troglodytes for the Shaman to 20-25 (currently 15-25). Increase the number of harpies for the others to 6-8 (currently 4-6), and give the Lore hero Scouting and Tactics from the start.
For
10) Make the Sorcerer use two schools of magic: Water and Air.
Against, Air already has Fly.
Suggestion: Make the functionality of wings the same as the Fly spell; otherwise, early wings seem overpowered.
11) On Expert difficulty, replace the Scholar with any basic skill of the player's choice. Another point to strengthen the Tavern.
For