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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.
Forrest is great. But I would like to see a more detailed justification for each point, especially since most people seem to be positive about these changes.
For example, regarding this: why not give Strider a decent army? After all, I was the one who made fun of having 10 gnolls in his starting army. Although there is a chance that the opponent won't have a great start. But in Warlord Tactics, it's either restart or lose, even if he reaches level 121.
Added 1 hour 10 minutes ago
I suggest an experimental option: you say how to nerf Tyrus, then we play for money up to 3 wins - you play as Tyrus, I play as Inferno (Fiona with the patch) or Flax (at my discretion). Templates - all XL+U in turn. Full Warlord Tactics, we change the color each restart, standard rules.
In principle, I am ready to play against an un-nerfed Tyrus as well, but since you consider him overpowered...
Are you not quite yourself when you write? First, I am against the Inferno patch in its current form, because there is no need to strengthen a good castle even further. Second, will we play like this? Let's say I lose - what will that prove? Maybe I had a bad starting layout, or maybe I just didn't play well, what will that have to do with the overpoweredness of the Wolf Riders. If you had suggested playing for money against the current Tyrus, that would be proof of your position. And, of course, I would like to play with the new changes, such as removing health from specialists and armored units. Without the Inferno patch. I'm open to it if the time and conditions match.