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Play as Inferno.

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#75
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I'm getting something similar =) I build a level 1 guild and only start expanding further around week 3-4 (so there's not much point in taking Darkness early).
Dogs are good, but how do you break through 8-10 human knights on week 3 (let's take a simple situation)? He reaches anywhere on the second turn, hits hard, and you can't kill them in the first turn, unless you don't lose any dogs or demons, and 50 lucky dogs might kill 4-5 knights, and the jumpers will finish the job (though I have serious doubts that the demons will move first =) today it turned out that after...

but overall, it's quite good (though out of 3 attempts, the Druids/Archmages weren't standing on gold).
It's a pity about the dogs that die under archers; in this case, I still save them and, as before, use a few random level 1 creatures and demons. (I don't go near the Forest faction at all =); they seem unfriendly.
And 3 stacks of casters/archers against just dogs is terrible, and the demons, with their low initiative, often move last. That's how it is.
But in any case, this kind of strategy is better than chaotic running around and huge losses of dozens of demons.

If you play with your attacking strategy, you can also go to another castle's territory and take some horses with you (though it's problematic to build them because dogs/scouts take up the sulfur, and you can't immediately capture a mine).

By the way, in the first week, what do you build - scouts or a magistrate? (2000 gold)
Malder -> Fox Mulder
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