So, the proposed changes:
1) Remove the 25% hit bonus for monster specialists.
Against
2) Remove classes as a concept, and transfer their functionality to individual skills.
Against
3) Additional skill functionality
Against
4) Give armor and logistics specialists a 2.5% bonus per level. We won't touch offensive specialists for now; they don't seem to be overpowered.
Against
5) Add Yavor's scripts for the Inferno patch, new constructions, and the symmetrizer to the standard package. Enable the Inferno patch by default (remove the checkbox), and make the rest optional (with a checkbox).
Against
6) We need to somehow improve the Tavern; it's a very weak Castle. We don't want to change the heroes from the Tavern yet, as the skill balance is still unclear, and heroes alone won't help much, so we need to change the building tree and prices.
Why not change the heroes? We changed them for Inferno, and it worked.
7) Forget about complexes regarding the starting army and give Ufretin, Stricker, Edrick, and Korbak an army like the regular heroes of their respective Castles.
Against
8) Remove scrolls from the zaobjts.txt file, i.e., simply prevent them from generating on the map. Also, remove the checkbox for replacing them.
Against
9) Adjust the number of starting troglodytes for the Miner to 20-25 (currently 15-25).
For
10) Make the Dungeon Dweller use two schools of magic: Water and Air.
Against
11) Replace the Scholar with any basic skill of the player's choice on the expert difficulty. Another point to strengthen the Tavern. Also, add it to the "new skills" checkbox.
For.
*Автосейвы не беру и не даю.
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