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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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#357
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Wicc


So, the proposed changes are:

1) Remove the 25% hit bonus for monster specialists.

2) Remove classes as a concept, and transfer their functionality to individual skills.

3) Additional skill functionality.

4) Give armor and logistics specialists a 2.5% bonus per level. We won't touch offensive specialists for now, as they don't seem to be overpowered.

5) Add Yavor's scripts for the Inferno patch, new cons, and the symmetrizer to the standard package. Enable the Inferno patch by default (remove the checkbox), and make the rest optional (with a checkbox).

6) We need to somehow improve the Tavern; it's a very weak Castle. We don't want to touch the heroes from the Tavern yet, as the skill balance is still unclear, and even the best heroes won't help much, so we need to change the building tree and prices.

7) Forget about complexes regarding the starting army and give Ufretin, Stricker, Edrick, and Korbak an army like the regular heroes of their respective Castles.

8) Remove scrolls from the zaobjts.txt file, so they simply don't generate on the map. Also, remove the checkbox for replacing them.

9) Adjust the number of starting troglodytes for the Miner to 20-25 (currently 15-25).

10) Make the Death Dragon a dual-school mage – Water and Air.

11) Replace the Scholar with any basic skill of the player's choice on the expert difficulty. Another way to strengthen the Tavern. Also, add a checkbox for "new skills".


Everyone is in favor, except:

7) Add Lore there;

10) The Death Dragon should remain in one school of magic, not two;

11) Leave the "Learning" skill as is.
С истиной где-то рядом...





Лето 2010.