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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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#356
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1) Remove the 25% health bonus for monster specialists.

+

2) Remove classes as a separate phenomenon, redistribute their functionality to individual skills.

Speedy -> Navigation +
Terraformer -> Pathfinding (prices negotiable, need to increase) +
Healer -> First Aid (plus casts spells at a skill level equal to its proficiency) - . Casts Mass Cure on Expert
Leprechaun -> Luck +
Marauder -> Leadership (numbers need to be reduced) +
Merchant -> Estates (numbers negotiable) +
Artificer -> Eagle Eye (conditions negotiable) +

The classes checkbox is removed; instead, there is a "new skills" checkbox. +

3) Additional skill functionality

Diplomacy - reduces the cost of monetary transactions with the Merchant and Terraformer, increases the maximum purchase volume from the Merchant. Numbers negotiable. Also on Advanced allows bribing neutrals, on Expert allows bribing "from the spot", like a scout's splitting. +

Diplomacy also falls under the "new skills" checkbox.

Learning - reduce the experience bonus (numbers negotiable), but on Expert, instead of forgetting the skill, replace it with any basic skill of the player's choice. - leave as is

Ballistics - increases the range of direct arrow shot by 2/4/unlim (currently 1/2/4), on Expert ignores walls (similar to Griffin Conservatory) +

4) Give Armorer and Logographer specialists a 2.5% bonus per level. Offensers are left untouched for now; they don't seem too imbalanced. +- Leave Armorer specialists as is

5) Add Ivor's scripts for the Inferno patch, new Griffin Conservatories, and the symmetrizer to the standard supply. Enable the Inferno patch by default (remove the checkbox), leave the rest optional (via checkbox). +

6) Need to somehow buff Tower, a very weak town. Don't want to touch Tower heroes yet; the skill balance is still unclear, and heroes alone won't fix the issue, so the building tree and prices need changing. +. Give heroes normal skills.
.

7) Drop the hang-ups regarding starting armies and give Ufretin, Stracker, Edric, and Korbac armies like those of normal heroes from their respective towns. ++++

8) Remove scrolls at the zaobjts.txt level, i.e., simply so they don't generate on the map. Remove the corresponding checkbox for replacing them accordingly. -

9) Even out the Miner's starting number of Troglodytes to 20-25 (currently 15-25).
Increase the number of Harpies for other Dungeon heroes to 6-8 (currently 4-6). Give Lore Scout and Tactics from the start.

- Nerf Shakti, give Lore 35-40 Harpies and Leadership + Offense, give Ajit 20 Beholders and Leadership + Archery

10) Make Dimension Door a dual-school spell - Water and Air.

Maybe push Anti-Magic entirely into Air?

11) Replace Scholar on Expert with any basic skill of the player's choice. Simply allow the option to forget it